## Sign Extract the sign of the parameter ### Declaration ```glsl float sign(float x) vec2 sign(vec2 x) vec3 sign(vec3 x) vec4 sign(vec4 x) ``` ### Parameters ```x``` specify the value from which to extract the sign. ### Description ```sign()``` returns -1.0 if x is less than 0.0, 0.0 if x is equal to 0.0, and +1.0 if x is greater than 0.0.
### See Also [abs](/glossary/?search=abs), [Chapter 05: Shaping Functions](/05/)