mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
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31 lines
751 B
GLSL
31 lines
751 B
GLSL
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// By Camila Gernhardt Nakamura ( camilanakamura.com )
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// For Shader Studio Course https://github.com/patriciogonzalezvivo/ss2015
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#ifdef GL_ES
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precision mediump float;
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#endif
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
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// gestalt!! star and flower :)
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// unintentionally it goes with the beat of this song https://www.youtube.com/watch?v=ggiyRLrH4AA
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void main(){
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vec2 st = gl_FragCoord.xy/u_resolution.xy;
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vec3 color = vec3(0.0);
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vec2 pos = (vec2(0.5)-st);
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float r = length(pos)*3.0;
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float a = atan(pos.y,pos.x);
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float f = smoothstep(-.5,1., (cos(a*10.))*0.2*10.)+0.5 * (0.5- sin(a*5.)) * fract(u_time);
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color = vec3( 1.-smoothstep(f,f+0.02,r) );
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gl_FragColor = vec4(color, 1.0);
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}
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