// By Camila Gernhardt Nakamura ( camilanakamura.com ) // For Shader Studio Course https://github.com/patriciogonzalezvivo/ss2015 #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; // gestalt!! star and flower :) // unintentionally it goes with the beat of this song https://www.youtube.com/watch?v=ggiyRLrH4AA void main(){ vec2 st = gl_FragCoord.xy/u_resolution.xy; vec3 color = vec3(0.0); vec2 pos = (vec2(0.5)-st); float r = length(pos)*3.0; float a = atan(pos.y,pos.x); float f = smoothstep(-.5,1., (cos(a*10.))*0.2*10.)+0.5 * (0.5- sin(a*5.)) * fract(u_time); color = vec3( 1.-smoothstep(f,f+0.02,r) ); gl_FragColor = vec4(color, 1.0); }