thebookofshaders/glossary/mix/README.md

33 lines
948 B
Markdown
Raw Normal View History

2015-04-17 18:16:45 +00:00
## Mix
Constrain a value to lie between two further values
2015-04-18 14:41:34 +00:00
### Declaration
2015-04-17 18:16:45 +00:00
```glsl
float mix(float x, float y, float a)
vec2 mix(vec2 x, vec2 y, vec2 a)
vec3 mix(vec3 x, vec3 y, vec3 a)
vec4 mix(vec4 x, vec4 y, vec4 a)
vec2 mix(vec2 x, vec2 y, float a)
vec3 mix(vec3 x, vec3 y, float a)
vec4 mix(vec4 x, vec4 y, float a)
```
### Parameters
```x``` Specify the start of the range in which to interpolate.
```y``` Specify the end of the range in which to interpolate.
```a``` Specify the value to use to interpolate between x and y.
### Description
```mix()``` performs a linear interpolation between ```x``` and ```y``` using ```a``` to weight between them. The return value is computed as ```x×(1a)+y×a```.
<div class="codeAndCanvas" data="../06/mix.frag"></div>
<div class="codeAndCanvas" data="../06/gradient.frag"></div>
### See Also
2016-04-06 15:44:45 +00:00
[min](/glossary/?search=min), [max](/glossary/?search=max), [Chapter 06: Color](/06/)