thebookofshaders/glossary/exp/README.md

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## Exp
Return the natural exponentiation of the parameter
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### Declaration
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```glsl
float exp(float x)
vec2 exp(vec2 x)
vec3 exp(vec3 x)
vec4 exp(vec4 x)
```
### Parameters
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```x``` specify the value to exponentiate.
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### Description
```exp()``` returns the natural exponentiation of ```x```.
<div class="simpleFunction" data="y = exp(x); "></div>
### See Also
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[log](/glossary/?search=log), [log2](/glossary/?search=log2), [exp2](/glossary/?search=exp2), [Chapter 05: Shaping Functions](/05/)