On some window managers (e.g. on Windows), performing a resize while the
window is minimized does nothing (the restored window keeps its old
size).
Therefore, like for maximized and fullscreen states, wait for the window
to be restored to apply a resize.
Refs #3947 <https://github.com/Genymobile/scrcpy/issues/3947>
When the scrcpy window is minimized on Windows with D3D9, texture
creation and update fail.
In that case, do not terminate scrcpy. Instead, store the pending size
or frame to update, to attempt again during the next update or
rendering.
Fixes#3947 <https://github.com/Genymobile/scrcpy/issues/3947>
Some server parameters may depend on one another. For example,
audio_bit_rate is meaningless if audio is false.
But it is inconsistent to disable some parameters based on these
dependencies checks, but not others. Handling all dependencies between
parameters would add too much complexity for no benefit.
So just pass individual parameters independently.
PR #3978 <https://github.com/Genymobile/scrcpy/pull/3978>
Contrary to the other tasks (controller and audio capture/encoding), the
screen encoder was executed synchronously. As a consequence,
scrcpy-server could not terminate until the screen encoder returned.
Convert it to an async processor. This allows to terminate on controller
error, and this paves the way to disable video mirroring.
PR #3978 <https://github.com/Genymobile/scrcpy/pull/3978>
The async processors use the socket file descriptors from the
connection. Therefore, the connection must not be closed before all
async processor threads are joined.
PR #3978 <https://github.com/Genymobile/scrcpy/pull/3978>
By default, SDL creates an OpenGL 2.1 context on macOS for an OpenGL
renderer. As a consequence, mipmapping is not supported.
Force to use a core profile context, to get a higher version.
Before:
INFO: Renderer: opengl
INFO: OpenGL version: 2.1 NVIDIA-14.0.32 355.11.11.10.10.143
WARN: Trilinear filtering disabled (OpenGL 3.0+ or ES 2.0+ required)
After:
INFO: Renderer: opengl
DEBUG: Creating OpenGL Core Profile context
INFO: OpenGL version: 4.1 NVIDIA-14.0.32 355.11.11.10.10.143
INFO: Trilinear filtering enabled
when running with:
scrcpy --verbosity=debug --render-driver=opengl
Note: Since SDL_CreateRenderer() causes a fallback to OpenGL 2.1, the
profile and version attributes have to be set and the context created
_after_.
PR #3895 <https://github.com/Genymobile/scrcpy/pull/3895>
Signed-off-by: Romain Vimont <rom@rom1v.com>
If a line did not end with '\r', then the final `\n' was replaced by
'\0' for parsing the current line. This `\0` was then mistakenly
considered as the end of the whole "ip route" output, so the remaining
lines were not parsed, causing "scrcpy --tcpip" to fail in some cases.
To fix the issue, read the final character of the current line before it
is (possibly) overwritten by '\0'.
The slope encodes the drift between the device clock and the computer
clock. Its real value is expected very close to 1.
To estimate it, just assume it is exactly 1.
Since the clock is used to estimate very close points in the future, the
error caused by clock drift is totally negligible, and in practice it is
way lower than the slope estimation error.
Therefore, only estimate the offset.
The code to start audio capture is more complicated for Android 11
(launch a fake popup, wait, make several attempts, close the shell
package).
Use a distinct code path specific to Android 11.
On Android 11, a fake popup must be briefly opened to make the system
think that the shell app is in the foreground so that audio may be
recorded.
Making the shell app foreground may take some time depending on the
device, so make 3 attempts, waiting 100ms before each.
Fixes#3796 <https://github.com/Genymobile/scrcpy/issues/3796>
On some systems, the SDL audio callback is not called frequently enough
(for example it requests 5ms of samples every 10ms), because the output
buffer is too small.
By default, we want to use a small value (5ms) to minimize latency and
buffer underrun, but if it does not work well, users need a way to
increase it.
Refs #3793 <https://github.com/Genymobile/scrcpy/issues/3793>
There were several workarounds applied in a single method. Some of them
are specific to Meizu phones, but cause issues on other devices.
Split the method to be able to only fill the app context for audio
capture without applying the Meizu workarounds.
Fixes#3801 <https://github.com/Genymobile/scrcpy/issues/3801>