Refactor server_start() error handling

This avoids cleanup duplication.
pr1263.rom1v
Romain Vimont 5 years ago
parent 4150eedcdf
commit 64d5edce92

@ -345,30 +345,31 @@ server_start(struct server *server, const char *serial,
} }
if (!push_server(serial)) { if (!push_server(serial)) {
SDL_free(server->serial); goto error1;
return false;
} }
if (!enable_tunnel_any_port(server, params->port_range)) { if (!enable_tunnel_any_port(server, params->port_range)) {
SDL_free(server->serial); goto error1;
return false;
} }
// server will connect to our server socket // server will connect to our server socket
server->process = execute_server(server, params); server->process = execute_server(server, params);
if (server->process == PROCESS_NONE) { if (server->process == PROCESS_NONE) {
if (!server->tunnel_forward) { goto error2;
close_socket(&server->server_socket);
}
disable_tunnel(server);
SDL_free(server->serial);
return false;
} }
server->tunnel_enabled = true; server->tunnel_enabled = true;
return true; return true;
error2:
if (!server->tunnel_forward) {
close_socket(&server->server_socket);
}
disable_tunnel(server);
error1:
SDL_free(server->serial);
return false;
} }
bool bool

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