Keep the same MediaCodec instance across sessions

Calling codec.reset() is sufficient.
refactor-encoder
Romain Vimont 1 year ago
parent 91c69ad95c
commit 52f85fd6f1

@ -75,13 +75,13 @@ public class ScreenEncoder implements Device.RotationListener {
} }
private void internalStreamScreen(Device device, FileDescriptor fd) throws IOException { private void internalStreamScreen(Device device, FileDescriptor fd) throws IOException {
MediaCodec codec = createCodec(encoderName);
MediaFormat format = createFormat(bitRate, maxFps, codecOptions); MediaFormat format = createFormat(bitRate, maxFps, codecOptions);
IBinder display = createDisplay(); IBinder display = createDisplay();
device.setRotationListener(this); device.setRotationListener(this);
boolean alive; boolean alive;
try { try {
do { do {
MediaCodec codec = createCodec(encoderName);
ScreenInfo screenInfo = device.getScreenInfo(); ScreenInfo screenInfo = device.getScreenInfo();
Rect contentRect = screenInfo.getContentRect(); Rect contentRect = screenInfo.getContentRect();
// include the locked video orientation // include the locked video orientation
@ -120,13 +120,14 @@ public class ScreenEncoder implements Device.RotationListener {
device.setMaxSize(newMaxSize); device.setMaxSize(newMaxSize);
alive = true; alive = true;
} finally { } finally {
codec.release(); codec.reset();
if (surface != null) { if (surface != null) {
surface.release(); surface.release();
} }
} }
} while (alive); } while (alive);
} finally { } finally {
codec.release();
device.setRotationListener(null); device.setRotationListener(null);
SurfaceControl.destroyDisplay(display); SurfaceControl.destroyDisplay(display);
} }

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