beteween -> between
4.8 KiB
Before we start
The following text is a 1:1 copy of the documentation that can be found at the top of the kernel's main source code file in each tutorial. It describes the general structure of the source code, and tries to convey the philosophy behind the respective approach. Please read it to make yourself familiar with what you will encounter during the tutorials. It will help you to navigate the code better and understand the differences and additions between the separate tutorials.
Please also note that the following text will reference source code files (e.g. **/memory.rs
) or
functions that won't exist yet in the first bunch of the tutorials. They will be added gradually as
the tutorials advance.
Have fun!
Code organization and architecture
The code is divided into different modules, each representing a typical subsystem of the
kernel
. Top-level module files of subsystems reside directly in the src
folder. For example,
src/memory.rs
contains code that is concerned with all things memory management.
Visibility of processor architecture code
Some of the kernel
's subsystems depend on low-level code that is specific to the target processor
architecture. For each supported processor architecture, there exists a subfolder in src/_arch
,
for example, src/_arch/aarch64
.
The architecture folders mirror the subsystem modules laid out in src
. For example, architectural
code that belongs to the kernel
's memory subsystem (src/memory.rs
) would go into
src/_arch/aarch64/memory.rs
. The latter file is directly included and re-exported in
src/memory.rs
, so that the architectural code parts are transparent with respect to the code's
module organization. That means a public function foo()
defined in src/_arch/aarch64/memory.rs
would be reachable as crate::memory::foo()
only.
The _
in _arch
denotes that this folder is not part of the standard module hierarchy. Rather,
it's contents are conditionally pulled into respective files using the #[path = "_arch/xxx/yyy.rs"]
attribute.
BSP code
BSP
stands for Board Support Package. BSP
code is organized under src/bsp.rs
and contains
target board specific definitions and functions. These are things such as the board's memory map or
instances of drivers for devices that are featured on the respective board.
Just like processor architecture code, the BSP
code's module structure tries to mirror the
kernel
's subsystem modules, but there is no transparent re-exporting this time. That means
whatever is provided must be called starting from the bsp
namespace, e.g.
bsp::driver::driver_manager()
.
Kernel interfaces
Both arch
and bsp
contain code that is conditionally compiled depending on the actual target and
board for which the kernel is compiled. For example, the interrupt controller
hardware of the
Raspberry Pi 3
and the Raspberry Pi 4
is different, but we want the rest of the kernel
code to
play nicely with any of the two without much hassle.
In order to provide a clean abstraction between arch
, bsp
and generic kernel code
, interface
traits are provided whenever possible and where it makes sense. They are defined in the
respective subsystem module and help to enforce the idiom of program to an interface, not an
implementation. For example, there will be a common IRQ handling interface which the two different
interrupt controller drivers
of both Raspberrys will implement, and only export the interface to
the rest of the kernel
.
+-------------------+
| Interface (Trait) |
| |
+--+-------------+--+
^ ^
| |
| |
+----------+--+ +--+----------+
| kernel code | | bsp code |
| | | arch code |
+-------------+ +-------------+
Summary
For a logical kernel
subsystem, corresponding code can be distributed over several physical
locations. Here is an example for the memory subsystem:
src/memory.rs
andsrc/memory/**/*
- Common code that is agnostic of target processor architecture and
BSP
characteristics.- Example: A function to zero a chunk of memory.
- Interfaces for the memory subsystem that are implemented by
arch
orBSP
code.- Example: An
MMU
interface that definesMMU
function prototypes.
- Example: An
- Common code that is agnostic of target processor architecture and
src/bsp/__board_name__/memory.rs
andsrc/bsp/__board_name__/memory/**/*
BSP
specific code.- Example: The board's memory map (physical addresses of DRAM and MMIO devices).
src/_arch/__arch_name__/memory.rs
andsrc/_arch/__arch_name__/memory/**/*
- Processor architecture specific code.
- Example: Implementation of the
MMU
interface for the__arch_name__
processor architecture.
From a namespace perspective, memory subsystem code lives in:
crate::memory::*
crate::bsp::memory::*