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# Tutorial 06 - Hardware Random Number Generator
This going to be an easy tutorial. We query a number from the (undocumented)
hardware random number generator. You can use this to implement a simple, but
accurate dice throw in any game. It is important as without hardware support
you can only generate pseudo-random numbers.
## rand.s
`Rng::init(&self)` initializes the hardware.
`Rng::rand(&self, min: u32, max: u32)` returns a random number between min and
max.
## main.rs
Press a key to query a random value and then display it on the serial console.