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patterns/intro.md

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# Introduction
## Participation
If you are interested in contributing to this book, check out the
[contribution guidelines](https://github.com/rust-unofficial/patterns/blob/master/CONTRIBUTING.md).
## Design patterns
When developing programs, we have to solve many problems.
A program can be viewed as a solution to a problem.
It can also be viewed as a collection of solutions to many different problems.
All of these solutions work together to solve a bigger problem.
## Design patterns in Rust
There are many problems that share the same form.
Due to the fact that Rust is not object-oriented design patterns vary with
respect to other object-oriented programming languages.
While the details are different, since they have the same form they can be
solved using the same fundamental methods:
- [Design patterns](./patterns/index.md) are methods to solve common problems
when writing software.
- [Anti-patterns](./anti_patterns/index.md) are methods to solve these same
common problems. However, while design patterns give us benefits,
anti-patterns create more problems.
- [Idioms](./idioms/index.md) are guidelines to follow when coding.
They are social norms of the community.
You can break them, but if you do you should have a good reason for it.
TODO: Mention why Rust is a bit special - functional elements, type system,
borrow checker