Add joystick mixer class

circular_ranges
NepEgor 1 year ago
parent c0455b3000
commit a6567d1c41

@ -0,0 +1,33 @@
#ifndef JOYSTICK_MIXER_H
#define JOYSTICK_MIXER_H
#include <stdint.h>
class JoystickMixer
{
private:
float x, y;
float dx, dy;
uint32_t count;
int32_t usb_x;
int32_t usb_y;
int32_t usb_r;
public:
JoystickMixer() {}
JoystickMixer(int32_t usb_x, int32_t usb_y, int32_t usb_r);
void init(int32_t usb_x, int32_t usb_y, int32_t usb_r);
void mix(float x, float y);
void mix_delta(float dx, float dy);
void getXY(int32_t &x, int32_t &y);
};
#endif

@ -0,0 +1,62 @@
#include "joystick_mixer.h"
#include <math.h>
JoystickMixer::JoystickMixer(int32_t usb_x, int32_t usb_y, int32_t usb_r)
{
init(usb_x, usb_y, usb_r);
}
void JoystickMixer::init(int32_t usb_x, int32_t usb_y, int32_t usb_r)
{
this->usb_x = usb_x;
this->usb_y = usb_y;
this->usb_r = usb_r;
this->x = 0;
this->y = 0;
this->dx = 0;
this->dy = 0;
this->count = 0;
}
void JoystickMixer::mix(float x, float y)
{
this->x += x;
this->y += y;
++count;
}
void JoystickMixer::mix_delta(float dx, float dy)
{
this->dx += dx;
this->dy += dy;
}
void JoystickMixer::getXY(int32_t &X, int32_t &Y)
{
if (count > 0)
{
x = x / count + dx;
y = y / count + dy;
}
else
{
x = dx;
y = dy;
}
float len2 = x * x + y * y;
if (len2 > 1)
{
float len = sqrt(len2);
x /= len;
y /= len;
}
X = usb_x + x * usb_r;
Y = usb_y + y * usb_r;
}
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