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nvim-lua-guide/README.md

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Getting started using Lua in Neovim

Introduction

The integration of Lua as a first-class language inside Neovim is shaping up to be one of its killer features. However, the amount of teaching material for learning how to write plugins in Lua is not as large as what you would find for writing them in Vimscript. This is an attempt at providing some basic information to get people started.

This guide assumes you are using the latest nightly build of Neovim. Since version 0.5 of Neovim is a development version, keep in mind that some APIs that are being actively worked on are not quite stable and might change before release.

Learning Lua

If you are not already familiar with the language, there are plenty of resources to get started:

It should also be noted that Lua is a very clean and simple language. It is easy to learn, especially if you have experience with similar scripting languages like JavaScript. You may already know more Lua than you realise!

Note: the version of Lua that Neovim embeds is LuaJIT 2.1.0, which maintains compatibility with Lua 5.1 (with a few 5.2 extensions)

Existing tutorials for writing Lua in Neovim

A few tutorials have already been written to help people write plugins in Lua. Some of them helped quite a bit when writing this guide. Many thanks to their authors.

Where to put Lua files

Lua files are typically found inside a lua/ folder in your runtimepath (for most users, this will mean ~/.config/nvim/lua on *nix systems and ~/AppData/Local/nvim/lua on Windows). The package.path and package.cpath globals are automatically adjusted to include Lua files in this folder. This means you can require() these files as Lua modules.

Let's take the following folder structure as an example:

📂 ~/.config/nvim
├── 📁 after
├── 📁 ftplugin
├── 📂 lua
│  ├── 🌑 myluamodule.lua
│  └── 📂 other_modules
│     ├── 🌑 anothermodule.lua
│     └── 🌑 init.lua
├── 📁 pack
├── 📁 plugin
├── 📁 syntax
└── 🇻 init.vim

The following Lua code will load myluamodule.lua:

require('myluamodule')

Notice the absence of a .lua extension.

Similarly, loading other_modules/anothermodule.lua is done like so:

require('other_modules.anothermodule')
-- or
require('other_modules/anothermodule')

Path separators are denoted by either a dot . or a slash /.

A folder containing an init.lua file can be required directly, without have to specify the name of the file.

require('other_modules') -- loads other_modules/init.lua

For more information: :help lua-require

Caveats

Unlike .vim files, .lua files are not automatically sourced from directories in your runtimepath. Instead, you have to source/require them from Vimscript. There are plans to add the option to load an init.lua file as an alternative to init.vim:

Tips

Several Lua plugins might have identical filenames in their lua/ folder. This could lead to namespace clashes.

If two different plugins have a lua/main.lua file, then doing require('main') is ambiguous: which file do we want to source?

It might be a good idea to namespace your config or your plugin with a top-level folder, like so: lua/plugin_name/main.lua

Using Lua from Vimscript

:lua

This command executes a chunk of Lua code.

:lua require('myluamodule')

Multi-line scripts are possible using heredoc syntax:

echo "Here's a bigger chunk of Lua code"

lua << EOF
local mod = require('mymodule')
local tbl = {1, 2, 3}

for k, v in ipairs(tbl) do
    mod.method(v)
end

print(tbl)
EOF

See also:

  • :help :lua
  • :help :lua-heredoc

Caveats

You don't get correct syntax highlighting when writing Lua in a .vim file. It might be more convenient to use the :lua command as an entry point for requiring external Lua files.

:luado

This command executes a chunk of Lua code that acts on a range of lines in the current buffer. If no range is specified, the whole buffer is used instead. Whatever string is returned from the chunk is used to determine what each line should be replaced with.

The following command would replace every line in the current buffer with the text hello world:

:luado return 'hello world'

Two implicit line and linenr variables are also provided. line is the text of the line being iterated upon whereas linenr is its number. The following command would make every line whose number is divisible by 2 uppercase:

:luado if linenr % 2 == 0 then return line:upper() end

See also:

  • :help :luado

:luafile

This command sources a Lua file.

:luafile ~/foo/bar/baz/myluafile.lua

It is analogous to the :source command for .vim files or the built-in dofile() function in Lua.

See also:

  • :help :luafile

luaeval()

This built-in Vimscript function evaluates a Lua expression string and returns its value. Lua data types are automatically converted to Vimscript types (and vice versa).

" You can store the result in a variable
let variable = luaeval('1 + 1')
echo variable
" 2
let concat = luaeval('"Lua".." is ".."awesome"')
echo concat
" 'Lua is awesome'

" List-like tables are converted to Vim lists
let list = luaeval('{1, 2, 3, 4}')
echo list[0]
" 1
echo list[1]
" 2
" Note that unlike Lua tables, Vim lists are 0-indexed

" Dict-like tables are converted to Vim dictionaries
let dict = luaeval('{foo = "bar", baz = "qux"}')
echo dict.foo
" 'bar'

" Same thing for booleans and nil
echo luaeval('true')
" v:true
echo luaeval('nil')
" v:null

" You can create Vimscript aliases for Lua functions
let LuaMathPow = luaeval('math.pow')
echo LuaMathPow(2, 2)
" 4
let LuaModuleFunction = luaeval('require("mymodule").myfunction')
call LuaModuleFunction()

luaeval() takes an optional second argument that allows you to pass data to the expression. You can then access that data from Lua using the magic global _A:

echo luaeval('_A[1] + _A[2]', [1, 1])
" 2

echo luaeval('string.format("Lua is %s", _A)', 'awesome')
" 'Lua is awesome'

See also:

  • :help luaeval()

v:lua

This global Vim variable allows you to call global Lua functions directly from Vimscript. Again, Vim data types are converted to Lua types and vice versa.

call v:lua.print('Hello from Lua!')
" 'Hello from Lua!'

let scream = v:lua.string.rep('A', 10)
echo scream
" 'AAAAAAAAAA'

" Requiring modules works
call v:lua.require('mymodule').myfunction()

" How about a nice statusline?
lua << EOF
function _G.statusline()
    local filepath = '%f'
    local align_section = '%='
    local percentage_through_file = '%p%%'
    return string.format(
        '%s%s%s',
        filepath,
        align_section,
        percentage_through_file
    )
end
EOF

set statusline=%!v:lua.statusline()

" Also works in expression mappings
lua << EOF
function _G.check_back_space()
    local col = vim.fn.col('.') - 1
    if col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') then
        return true
    else
        return false
    end
end
EOF

inoremap <silent> <expr> <Tab>
    \ pumvisible() ? '\<C-n>' :
    \ v:lua.check_back_space() ? '\<Tab>' :
    \ completion#trigger_completion()

See also:

  • :help v:lua
  • :help v:lua-call

Caveats

This variable can only be used to call functions. The following will always throw an error:

" Aliasing functions doesn't work
let LuaPrint = v:lua.print

" Accessing dictionaries doesn't work
echo v:lua.some_global_dict['key']

" Using a function as a value doesn't work
echo map([1, 2, 3], v:lua.global_callback)

The vim namespace

Neovim exposes a global vim variable which serves as an entry point to interact with its APIs from Lua. It provides users with an extended "standard library" of functions as well as various sub-modules.

Some notable functions and modules include:

  • vim.inspect: pretty-print Lua objects (useful for inspecting tables)
  • vim.regex: use Vim regexes from Lua
  • vim.api: module that exposes API functions (the same API used by remote plugins)
  • vim.loop: module that exposes the functionality of Neovim's event-loop (using LibUV)
  • vim.lsp: module that controls the built-in LSP client
  • vim.treesitter: module that exposes the functionality of the tree-sitter library

This list is by no means comprehensive. If you wish to know more about what's made available by the vim variable, :help lua-stdlib and :help lua-vim are the way to go. Alternatively, you can do :lua print(vim.inspect(vim)) to get a list of every module.

Tips

Writing print(vim.inspect(x)) every time you want to inspect the contents of an object can get pretty tedious. It might be worthwhile to have a global wrapper function somewhere in your configuration:

function _G.dump(...)
    local objects = vim.tbl_map(vim.inspect, {...})
    print(unpack(objects))
end

You can then inspect the contents of an object very quickly in your code or from the command-line:

dump({1, 2, 3})
:lua dump(vim.loop)

Additionally, you may find that built-in Lua functions (such as math.max() or string.rep()) are sometimes lacking compared to what you would find in other languages (for example os.clock() only returns a value in seconds, not milliseconds). Be sure to look at the Neovim stdlib (and vim.fn, more on that later), it probably has what you're looking for.

Using Vimscript from Lua

vim.api.nvim_eval()

This function evaluates a Vimscript expression string and returns its value. Vimscript data types are automatically converted to Lua types (and vice versa).

It is the Lua equivalent of the luaeval() function in Vimscript

-- Data types are converted correctly
print(vim.api.nvim_eval('1 + 1')) -- 2
print(vim.inspect(vim.api.nvim_eval('[1, 2, 3]'))) -- { 1, 2, 3 }
print(vim.inspect(vim.api.nvim_eval('{"foo": "bar", "baz": "qux"}'))) -- { baz = "qux", foo = "bar" }
print(vim.api.nvim_eval('v:true')) -- true
print(vim.api.nvim_eval('v:null')) -- nil

Caveats

Unlike luaeval(), vim.api.nvim_eval() does not provide an implicit _A variable to pass data to the expression.

vim.api.nvim_exec()

This function evaluates a chunk of Vimscript code. It takes in a string containing the source code to execute and a boolean to determine whether the output of the code should be returned by the function (you can then store the output in a variable, for example).

local result = vim.api.nvim_exec(
[[
let text = 'hello world'
echo text

function! MyFunction()
    " do something inside this function
endfunction

call MyFunction()
]],
true)

print(result) -- 'hello world'

vim.api.nvim_command()

This function executes an ex command. It takes in a string containing the command to execute.

vim.api.nvim_command('new')
vim.api.nvim_command('wincmd H')
vim.api.nvim_command('set nonumber')
vim.api.nvim_command('%s/foo/bar/g')

Note: vim.cmd is a shorter alias to this function (currently not documented in :help)

vim.cmd('buffers')

Tips

Since you have to pass strings to these functions, you often end up having to escape backslashes:

vim.cmd('%s/\\Vfoo/bar/g')

Literal strings are easier to use as they do not require escaping characters:

vim.cmd([[%s/\Vfoo/bar/g]])

Managing vim options

Using api functions

Using meta-accessors

Managing vim internal variables

Using api functions

Using meta-accessors

Calling Vimscript functions

vim.api.nvim_call_function()

vim.call()

vim.fn.{function}()

Defining mappings

Defining user commands

Defining autocommands

Defining highlights

Making your code more robust

vim.validate()

Unit tests

Miscellaneous

vim.loop

vim.lsp

vim.treesitter