The integration of Lua as a first-class language inside Neovim is shaping up to be one of its killer features. However, the amount of teaching material for learning how to write plugins in Lua is not as large as what you would find for writing them in Vimscript. This is an attempt at providing some basic information to get people started.
This guide assumes you are using the latest [nightly build](https://github.com/neovim/neovim/releases/tag/nightly) of Neovim. Since version 0.5 of Neovim is a development version, keep in mind that some APIs that are being actively worked on are not quite stable and might change before release.
If you are not already familiar with the language, there are plenty of resources to get started:
- The [Learn X in Y minutes page about Lua](https://learnxinyminutes.com/docs/lua/) should give you a quick overview of the basics
- If videos are more to your liking, Derek Banas has a [1-hour tutorial on the language](https://www.youtube.com/watch?v=iMacxZQMPXs)
- The [lua-users wiki](http://lua-users.org/wiki/LuaDirectory) is full of useful information on all kinds of Lua-related topics
- The [official reference manual for Lua](https://www.lua.org/manual/5.1/) should give you the most comprehensive tour of the language
It should also be noted that Lua is a very clean and simple language. It is easy to learn, especially if you have experience with similar scripting languages like JavaScript. You may already know more Lua than you realise!
A few tutorials have already been written to help people write plugins in Lua. Some of them helped quite a bit when writing this guide. Many thanks to their authors.
- [teukka.tech - From init.vim to init.lua](https://teukka.tech/luanvim.html)
- [2n.pl - How to write neovim plugins in Lua](https://www.2n.pl/blog/how-to-write-neovim-plugins-in-lua.md)
Lua files are typically found inside a `lua/` folder in your `runtimepath` (for most users, this will mean `~/.config/nvim/lua` on *nix systems and `~/AppData/Local/nvim/lua` on Windows). The `package.path` and `package.cpath` globals are automatically adjusted to include Lua files in this folder. This means you can `require()` these files as Lua modules.
Unlike .vim files, .lua files are not automatically sourced from directories in your `runtimepath`. Instead, you have to source/require them from Vimscript. There are plans to add the option to load an `init.lua` file as an alternative to `init.vim`:
You don't get correct syntax highlighting when writing Lua in a .vim file. It might be more convenient to use the `:lua` command as an entry point for requiring external Lua files.
This command executes a chunk of Lua code that acts on a range of lines in the current buffer. If no range is specified, the whole buffer is used instead. Whatever string is `return`ed from the chunk is used to determine what each line should be replaced with.
The following command would replace every line in the current buffer with the text `hello world`:
```vim
:luado return 'hello world'
```
Two implicit `line` and `linenr` variables are also provided. `line` is the text of the line being iterated upon whereas `linenr` is its number. The following command would make every line whose number is divisible by 2 uppercase:
```vim
:luado if linenr % 2 == 0 then return line:upper() end
This built-in Vimscript function evaluates a Lua expression string and returns its value. Lua data types are automatically converted to Vimscript types (and vice versa).
```vim
" You can store the result in a variable
let variable = luaeval('1 + 1')
echo variable
" 2
let concat = luaeval('"Lua".." is ".."awesome"')
echo concat
" 'Lua is awesome'
" List-like tables are converted to Vim lists
let list = luaeval('{1, 2, 3, 4}')
echo list[0]
" 1
echo list[1]
" 2
" Note that unlike Lua tables, Vim lists are 0-indexed
" Dict-like tables are converted to Vim dictionaries
let dict = luaeval('{foo = "bar", baz = "qux"}')
echo dict.foo
" 'bar'
" Same thing for booleans and nil
echo luaeval('true')
" v:true
echo luaeval('nil')
" v:null
" You can create Vimscript aliases for Lua functions
let LuaMathPow = luaeval('math.pow')
echo LuaMathPow(2, 2)
" 4
let LuaModuleFunction = luaeval('require("mymodule").myfunction')
call LuaModuleFunction()
```
`luaeval()` takes an optional second argument that allows you to pass data to the expression. You can then access that data from Lua using the magic global `_A`:
This global Vim variable allows you to call global Lua functions directly from Vimscript. Again, Vim data types are converted to Lua types and vice versa.
Neovim exposes a global `vim` variable which serves as an entry point to interact with its APIs from Lua. It provides users with an extended "standard library" of functions as well as various sub-modules.
Some notable functions and modules include:
-`vim.inspect`: pretty-print Lua objects (useful for inspecting tables)
-`vim.regex`: use Vim regexes from Lua
-`vim.api`: module that exposes API functions (the same API used by remote plugins)
-`vim.loop`: module that exposes the functionality of Neovim's event-loop (using LibUV)
-`vim.lsp`: module that controls the built-in LSP client
-`vim.treesitter`: module that exposes the functionality of the tree-sitter library
This list is by no means comprehensive. If you wish to know more about what's made available by the `vim` variable, `:help lua-stdlib` and `:help lua-vim` are the way to go. Alternatively, you can do `:lua print(vim.inspect(vim))` to get a list of every module.
#### Tips
Writing `print(vim.inspect(x))` every time you want to inspect the contents of an object can get pretty tedious. It might be worthwhile to have a global wrapper function somewhere in your configuration:
```lua
function _G.dump(...)
local objects = vim.tbl_map(vim.inspect, {...})
print(unpack(objects))
end
```
You can then inspect the contents of an object very quickly in your code or from the command-line:
```lua
dump({1, 2, 3})
```
```vim
:lua dump(vim.loop)
```
Additionally, you may find that built-in Lua functions (such as `math.max()` or `string.rep()`) are sometimes lacking compared to what you would find in other languages (for example `os.clock()` only returns a value in seconds, not milliseconds). Be sure to look at the Neovim stdlib (and `vim.fn`, more on that later), it probably has what you're looking for.
This function evaluates a Vimscript expression string and returns its value. Vimscript data types are automatically converted to Lua types (and vice versa).
It is the Lua equivalent of the `luaeval()` function in Vimscript