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65 lines
2.7 KiB
Markdown
65 lines
2.7 KiB
Markdown
% notcurses_resize(3)
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% nick black <nickblack@linux.com>
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% v1.2.3
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# NAME
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notcurses_resize - resizeialize a notcurses instance
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# SYNOPSIS
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**#include <notcurses.h>**
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**int notcurses_resize(const struct notcurses* nc, int* rows, int* cols);**
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# DESCRIPTION
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**notcurses_resize** causes notcurses to retrieve the screen's current size
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using **termios(3)**. If it has changed, notcurses will resize the standard
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plane appropriately. Like any other **ncplane_resize(3)** operation, lost
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space will be culled from the standard plane, while new space will be
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populated by the standard plane's base cell. Other planes are unaffected.
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**notcurses_resize** does *not* result in a rendering operation.
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**notcurses_render(3)** calls this function following a render+raster cycle. It
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is thus not necessary to call it yourself unless both of the following are
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true:
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* Your program is in an event loop rather than a rendering loop (i.e. it calls **notcurses_render(3)** only based on external events), and
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* Your program makes use of the standard plane, or the standard plane's dimensions.
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If this is the case, you might call **notcurses_resize** based on an
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**NCKEY_RESIZE** event on the input channel (see **notcurses_input(3)**),
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so that you can write to the standard plane using its new size prior to a
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render. If you have no changes, and just want to render what you have (with
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more or less now visible), it is sufficient to simply call **notcurses_render(3)**.
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If **rows** and/or **cols** is not NULL, they receive the new geometry.
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# NOTES
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If your program **is** in a render loop (i.e. rendering as quickly as
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possible, or at least at the refresh rate), there's not much point in
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erecting the machinery to trigger **notcurses_resize** based off
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**NCKEY_RESIZE**. The latter is generated based upon receipt of the **SIGWINCH**
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signal, which is fundamentally racy with regards to the rest of the program.
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If your program truly relies on timely invocation of **notcurses_resize()**,
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it's a broken program. If you don't rely on it in a causal fashion, then just
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wait for the upcoming render.
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Highest performance in a rendering loop would actually call for disabling
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notcurses SIGWINCH handling in the call to **notcurses_init(3)**, so that no
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time is spent handling a signal you're not going to use.
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# RETURN VALUES
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Returns 0 on success, and -1 on failure. The causes for failure include system
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error, programming error, closing of output, or allocation failure. None
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of these are particularly good things, and the most reasonable response to a
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**notcurses_resize** failure is probably to weep.
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# SEE ALSO
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**notcurses_init(3)**, **notcurses_input(3)**, **notcurses_ncplane(3)**,
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**notcurses_render(3)**, **termios(3)**, **signal(7)**
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