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* tetris: use NES gravities * tetris: use NES grav multiplier of 50ms * tetris: implement move down #421 * README: mention notcurses-tetris #421 * tetris: use double box for boundary #421 * tetris: extract background.h * tetris: break up into chunks suitable for book * tetris: do the rotations
581 B
581 B
This document attempts to list user-visible changes and any major internal rearrangements of Notcurse.
-
1.2.5 (not yet released) **
ncvisual_render()
now returns the number of cells emitted on success, as opposed to 0. Failure still sees -1 returned. **ncvisual_render()
now interprets length parameters of -1 to mean "to the end along this axis", and no longer interprets 0 to mean this. 0 now means "a length of 0", resulting in a zero-area rendering. -
1.2.4 2020-03-24 ** Add ncmultiselector ** Add
ncdirect_cursor_enable()
andncdirect_cursor_disable()
.