notcurses/doc/man/man3/notcurses_menu.3.md
2020-04-10 16:19:41 -04:00

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% notcurses_menu(3)
% nick black <nickblack@linux.com>
% v1.2.8
# NAME
notcurses_menu - operations on menus
# SYNOPSIS
**#include <notcurses.h>**
```c
struct ncmenu;
struct ncplane;
struct ncinput;
struct notcurses;
struct ncmenu_section {
char* name; // utf-8 c string
struct ncmenu_item {
char* desc; // utf-8 menu item, NULL for horizontal separator
ncinput shortcut; // shortcut, all should be distinct
}* items;
int itemcount;
};
typedef struct ncmenu_options {
bool bottom; // on the bottom row, as opposed to top row
bool hiding; // hide the menu when not being used
struct ncmenu_section* sections; // 'sectioncount' menu_sections
int sectioncount; // must be positive
uint64_t headerchannels; // styling for header
uint64_t sectionchannels; // styling for sections
} ncmenu_options;
```
**struct ncmenu* ncmenu_create(struct notcurses* nc, const menu_options* opts);**
**int ncmenu_unroll(struct ncmenu* n, int sectionidx);**
**int ncmenu_rollup(struct ncmenu* n);**
**int ncmenu_nextsection(struct ncmenu* n);**
**int ncmenu_prevsection(struct ncmenu* n);**
**int ncmenu_nextitem(struct ncmenu* n);**
**int ncmenu_previtem(struct ncmenu* n);**
**const char* ncmenu_selected(const struct ncmenu* n, struct ncinput* ni);**
**struct ncplane* ncmenu_plane(struct ncmenu* n);**
**bool ncmenu_offer_input(struct ncmenu* n, const struct ncinput* nc);**
**int ncmenu_destroy(struct ncmenu* n);**
# DESCRIPTION
A notcurses instance supports menu bars on the top or bottom row of the true
screen. A menu is composed of sections, which are in turn composed of items.
Either no sections are visible, and the menu is *rolled up*, or exactly one
section is *unrolled*. **ncmenu_rollup** places an ncmenu in the rolled up
state. **ncmenu_unroll** rolls up any unrolled section, and unrolls the
specified one. **ncmenu_destroy** removes a menu bar, and frees all associated
resources.
**ncmenu_selected** return the selected item description, or NULL if no section
is unrolled.
The menu can be driven either entirely by the application, via direct calls to
**ncmenu_previtem**, **ncmenu_prevsection**, and the like, or **struct ncinput**
objects can be handed to **ncmenu_offer_input**. In the latter case, the menu
will largely manage itself.
# RETURN VALUES
**ncmenu_create** returns **NULL** on error, or a pointer to a valid new ncmenu.
Other functions return non-zero on error, or zero on success. Almost all errors
are due to invalid parameters.
**ncmenu_offer_input** returns **true** if the menu "consumed" the input, i.e.
found it relevant and took an action. Otherwise, **false** is returned, and the
**struct ncinput** should be considered irrelevant to the menu.
# SEE ALSO
**notcurses(3)**,
**notcurses_input(3)**,
**notcurses_ncplane(3)**