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* tetris: use NES gravities * tetris: use NES grav multiplier of 50ms * tetris: implement move down #421 * README: mention notcurses-tetris #421 * tetris: use double box for boundary #421 * tetris: extract background.h * tetris: break up into chunks suitable for book * tetris: do the rotations
14 lines
581 B
Markdown
14 lines
581 B
Markdown
This document attempts to list user-visible changes and any major internal
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rearrangements of Notcurse.
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* 1.2.5 (not yet released)
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** `ncvisual_render()` now returns the number of cells emitted on success, as
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opposed to 0. Failure still sees -1 returned.
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** `ncvisual_render()` now interprets length parameters of -1 to mean "to the
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end along this axis", and no longer interprets 0 to mean this. 0 now means
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"a length of 0", resulting in a zero-area rendering.
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* 1.2.4 2020-03-24
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** Add ncmultiselector
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** Add `ncdirect_cursor_enable()` and `ncdirect_cursor_disable()`.
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