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127 lines
5.8 KiB
Markdown
127 lines
5.8 KiB
Markdown
% notcurses_render(3)
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% nick black <nickblack@linux.com>
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% v2.2.4
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# NAME
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notcurses_render - sync the physical display to a virtual pile
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# SYNOPSIS
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**#include <notcurses/notcurses.h>**
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**int ncpile_render(struct ncplane* n);**
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**int ncpile_rasterize(struct ncplane* n);**
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**int notcurses_render(struct notcurses* ***nc***);**
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**char* notcurses_at_yx(struct notcurses* ***nc***, int ***yoff***, int ***xoff***, uint16_t* ***styles***, uint64_t* ***channels***);**
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**int notcurses_render_to_file(struct notcurses* ***nc***, FILE* ***fp***);**
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**int notcurses_render_to_buffer(struct notcurses* ***nc***, char\*\* ***buf***, size_t* ***buflen***);**
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# DESCRIPTION
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Rendering reduces a pile of **ncplane**s to a single plane, proceeding from the
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top to the bottom along a pile's z-axis. The result is a matrix of **nccell**s
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(see **notcurses_cell**). Rasterizing takes this matrix, together with the
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current state of the visual area, and produces a stream of optimized control
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sequences and EGCs for the terminal. By writing this stream to the terminal,
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the physical display is synced to some pile's planes.
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**ncpile_render** performs the first of these tasks for the pile of which **n**
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is a part. The output is maintained internally; calling **ncpile_render** again
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on the same pile will replace this state with a fresh render. Multiple piles
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can be concurrently rendered. **ncpile_rasterize** performs rasterization, and
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writes the result to the terminal. It is a blocking call, and only one
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rasterization operation may proceed at a time. It does not destroy the
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render output, and can be called multiple times on the same render.
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**notcurses_render** calls **ncpile_render** and **ncpile_rasterize** on the
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standard plane, for backwards compatibility. It is an exclusive blocking call.
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It is necessary to call **ncpile_rasterize** or **notcurses_render** to
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generate any visible output; the various notcurses_output(3) calls only draw to
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the virtual ncplanes. Most of the notcurses statistics are updated as a result
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of a render (see **notcurses_stats(3)**), and screen geometry is refreshed
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(similarly to **notcurses_refresh(3)**) *following* the render.
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While **notcurses_render** is called, you **must not call any other functions
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modifying the same pile**. Other piles may be freely accessed and modified.
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The pile being rendered may be accessed, but not modified.
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**notcurses_render_to_buffer** performs the render and raster processes of
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**notcurses_render**, but does not write the resulting buffer to the
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terminal. The user is responsible for writing the buffer to the terminal in
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its entirety. If there is an error, subsequent frames will be out of sync,
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and **notcurses_refresh(3)** must be called.
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A render operation consists of two logical phases: generation of the rendered
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scene, and blitting this scene to the terminal (these two phases might actually
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be interleaved, streaming the output as it is rendered). Frame generation
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requires determining an extended grapheme cluster, foreground color, background
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color, and style for each cell of the physical terminal. Writing the scene
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requires synthesizing a set of UTF-8-encoded characters and escape codes
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appropriate for the terminal (relying on terminfo(5)), and writing this
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sequence to the output **FILE**. If the **renderfp** value was not NULL in the
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original call to **notcurses_init**, the frame will be written to that **FILE**
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as well. This write does not affect statistics.
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Each cell can be rendered in isolation, though synthesis of the stream carries
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dependencies between cells.
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## Cell rendering algorithm
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Recall that there is a total ordering on the N ncplanes, and that the standard
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plane always exists, with geometry equal to the physical screen. Each cell of
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the physical screen is thus intersected by some totally ordered subset of
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planes **P0**, **P1**...**Pi**, where 0 < **i** ≤ **N**. At each cell, rendering starts at
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the topmost intersecting plane **P0**. The algorithm descends until either:
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* it has locked in an extended grapheme cluster, and fore/background colors, or
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* all **i** planes have been examined
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At each plane **P**, we consider a cell **C**. This cell is the intersecting cell,
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unless that cell has no EGC. In that case, **C** is the plane's default cell.
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* If we have not yet determined an EGC, and **C** has a non-zero EGC, use the EGC and style of **C**.
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* If we have not yet locked in a foreground color, and **C** is not foreground-transparent, use the foreground color of **C** (see [BUGS][] below). If **C** is **CELL_ALPHA_OPAQUE**, lock the color in.
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* If we have not yet locked in a background color, and **C** is not background-transparent, use the background color of **C** (see [BUGS][] below). If **C** is **CELL_ALPHA_OPAQUE**, lock the color in.
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If the algorithm concludes without an EGC, the cell is rendered with no glyph
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and a default background. If the algorithm concludes without a color locked in,
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the color as computed thus far is used.
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**notcurses_at_yx** retrieves a call *as rendered*. The EGC in that cell is
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copied and returned; it must be **free(3)**d by the caller.
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# RETURN VALUES
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On success, 0 is returned. On failure, a non-zero value is returned. A success
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will result in the **renders** stat being increased by 1. A failure will result
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in the **failed_renders** stat being increased by 1.
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**notcurses_at_yx** returns a heap-allocated copy of the cell's EGC on success,
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and **NULL** on failure.
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# BUGS
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In addition to the RGB colors, it is possible to use the "default foreground color"
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and "default background color" inherited from the terminal. Since
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notcurses doesn't know what these colors are, they are not considered for
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purposes of color blending.
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# SEE ALSO
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**notcurses(3)**,
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**notcurses_cell(3)**,
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**notcurses_input(3)**,
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**notcurses_output(3)**,
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**notcurses_plane(3)**,
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**notcurses_refresh(3)**,
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**notcurses_stats(3)**,
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**notcurses_visual(3)**,
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**console_codes(4)**,
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**utf-8(7)**
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