CELL_ALPHA_OPAQUE et al were defined as 0..3, meaning
CELL_ALPHA_SHIFT had to be used to compare them to their
channel representations. Instead, define them in said
representation outright, eliminating the need to shift while
retaining arithmetic properties, and zero initialization for
CELL_ALPHA_OPAQUE. Eliminate CELL_ALPHA_SHIFT #738.
The Plot unit tests were reaching directly into the objects,
which meant the implementations couldn't include anything
we didn't want public. This was annoying, so I've changed it.
This required adding ncdplot_sample() and ncuplot_sample(),
which we should have had anyway.
In order to properly determine the scaling of an ncvisual to
be rendered, ncvisual_geom() needs know the blitting method.
For this reason, it took an ncblitter_e argument. It also,
however, needs handle degradation, which means knowing whether
NCVISUAL_OPTIONS_NODEGRADE is in use. It thus really wants the
struct ncvisual_options. Pass and accept it. Closes#697, and
fixes the "yield" demo in ASCII mode (#696).
Very simple take at ncplane_puttext(), a new function for linebroken text. Also some very basic unit tests. I doubt this works very well yet, but it handles the simplest cases #682. Added nclog(), internal function for logging. #520
Whip the ol' llama's ass (fix ncvisual rotation)
* notcurses: flush cursor change requests #673
* rotator: verify ncplane_rgba and ncblit_rgba
* ncblit: rename, accept ncblitter_e #674
* rotator: render from rgba
* rotator: get to rotation
* rotator: add a pi/4 turn at the end
* normal: reuse incoming plane for rendering #672
* rotator poc: rotate a fullplane gradient #672
* normal demo: place visual correctly
* rotator: verify ncplane_rgba and ncblit_rgba
* ncblit: rename, accept ncblitter_e #674
* rotator: render from rgba
* rotator: add a pi/4 turn at the end
* normal: reuse incoming plane for rendering #672
* rotator poc: rotate a fullplane gradient #672
* normal demo: place visual correctly
* rotator poc: throw some red into gradient
* rotator poc: done #662
* oiio: ncvisual_resize() needs set ibuf pointer #662
* normal: only need erase at top of loop
* visual poc: shorter delay
* normal demo: center rendered visual
* comment ncvisual_resize() call
* ncvisual_rotate: call ncvisual_details_seed()
* ffmpeg ncvisual: fix rotation #662
If we're in ASCII mode, no blitter except for NCBLIT_1x1 is going to
work. Whenever NCBLIT_DEFAULT is provided, select NCBLIT_1x1 if we're
in ASCII mode. Add NCVISUAL_OPTIONS_MAYDEGRADE and
NCPLOT_OPTIONS_MAYDEGRADE. Both serve to allow smooth degradation when a
blitter other than NCBLIT_DEFAULT has been provided. Closes#637.
Make calc_gradient_cell() static inline so our templated ncppplot
implementation can use it (ugh). When using NCBLIT_1x1 for plots in
ASCII mode, use space rather than full block, and invert colors.
Use NCBLIT_DEFAULT in the demo for the FPS plot.
This represents an essentially complete rewrite of ncvisual and associated code. It had two major goals:
Improve the ncvisual API based off lessons learned, pursuant to the upcoming API freeze. In particular, I wanted to:
decouple ncvisuals from ncplanes. It should be possible to render a ncvisual to multiple planes, with different scaling each time. It should be possible to create an ncvisual without a plane, etc.
normalize the various ways of constructing an ncvisual -- file, memory, plane, etc.
Support multiple blitters, from 7-bit ASCII to Sixel. This required writing the blitters in several cases, and they're not yet in their final implementations (but the API is fine)
I have not yet unified Plots and Visuals, and might not, given that the Plot code works fine. We could at this point implement Plots in terms of Visuals, though -- the blitter backend range has been unified. Sixel is not yet implemented, though it is listed.
There is a new POC tool, blitter. It renders its arguments using all possible blitter+scaling combinations. Another new POC, resize, displays its argument, then resizes it to the screen size and displays that, explicitly making use of ncvisual_resize() rather than a scaling parameter to ncvisual_render().
This also eliminates some memory leaks and bugs we were seeing in trunk, and brings in Sixel scaffolding.
The C++ wrapper will also need patching back up; I cut most of it down while wrestling with this crap, urk.
Closes#638, #562, and #622.
Replace the singly-linked z-axis with a doubly-linked list,
and reimplement all z-axis moves as O(1) functions.
Eliminate ncplane_move_{above/below}_unsafe(), as there are no
longer unsafe moves.
Unify ffmpeg/oiio/null implementations, where possible. This effectively
required placing all three in the same file, which meant they're all now
C++. Update FFmpeg implemenation to be C++-usable. Implement
ncvisual_rotate_cw() and ncvisual_rotate_ccw() #515. Move most of tetris
over to Visual from Plane #558. Add bgra_to_rgba(), necessary for
creating ncvisual from BGRA memory. Implement ncvisual_from_rgba()
and ncvisual_from_bgra() #557. Add unit tests on ncvisual rotation.