@ -33,7 +33,11 @@ drop_bricks(struct notcurses* nc, struct ncplane** arr, int arrcount){
}
do{
DEMO_RENDER(nc);
int e = demo_render(nc);
if(e){
free(speeds);
return e;
// don't allow gaps in the active range. so long as felloff is true, we've only handled
// planes which have fallen off the screen, and can be collected.
bool felloff = true;