We set CMAKE_CROSSCOMPILE in a few places, but that is just a typo for
CMAKE_CROSSCOMPILING. However we don't need to set it at all: cmake
does so automatically whenever CMAKE_SYSTEM_NAME is set (which is why
our cross compiling actually works currently.)
when a path expires or fails or something causes its lifecycle to end we have cleanup
logic that handles clean up for it. this removes a code path that was crashing that
is duplicated elsewhere and is thus probably safe to bin. yolo.
* partial tun code refactor
* take out the trash
* move vpn platform code into llarp/vpn/platform.cpp
* fix hive build
* fix win32
* fix memory leak on win32
* reduce cpu use
* make macos compile
* win32 patches:
* use wepoll for zmq
* use all cores on windows iocp read loop
* fix zmq patch for windows
* clean up cmake for win32
* add uninstall before reinstall option to win32 installer
* more ipv6 stuff
* make it compile
* fix up route poker
* remove an unneeded code block in macos wtf
* always use call to system
* fix route poker behavior on macos
* disable ipv6 on windows for now
* cpu perf improvement:
* colease calls to Router::PumpLL to 1 per event loop wakeup
* set up THEN add addresses
* emulate proactor event loop on win32
* remove excessively verbose error message
* fix issue #1499
* exclude uv_poll from win32 so that it can start up
* update logtag to include directory
* create minidump on windows if there was a crash
* make windows happy
* use dmp suffix on minidump files
* typo fix
* address feedback from jason
* use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
* quote $@ in apply-patches in case path has spaces in it
* address feedback from tom
* remove llarp/ev/pipe
* add comments for clairification
* make event loop queue size constant named
* Add armhf static build + upload
* openssl build fix for static armhf build
Without this it tries building for arm64.
* Disable LTO for armhf static build
* Fix static lib check for arm
* Update gui win32 package url (#1466)
* Dev to stable (#1471)
* Install less stuff on windows CI
mingw-w64 is a metapackage that pulls in 4 different compilers
{i686,x86_64}×{-posix,-win32} but we only need x86_64-posix, so just
install that package.
* Update gui win32 package url (#1466) (#1468)
Co-authored-by: Jeff <jeff@i2p.rocks>
* stop lokinet before uninstalling service (#1469)
* stop lokinet before uninstalling service
* kill gui in uninstaller
* add helper script for building windows installers because i forgot how to most of the time.
* Update win32 gui download with smaller svg icon
Co-authored-by: Jeff <jeff@i2p.rocks>
Co-authored-by: Jason Rhinelander <jason@imaginary.ca>
* macos fluff
* make uninstaller work, the uninstall script needs to be called with /usr/bin/sudo to work because god know why it needs that even though it's already root.
* add logrotation
* make the uninstall script kill all the things
* revert
* use correct regular expression
* remove logrotate configs rename logrotate config file name to be more descriptive
* Bump version to 0.8.2
* Let cmake set PROJECT_NAME
`project(x ...)` already sets PROJECT_NAME (and CMAKE_PROKECT_NAME if
this is the top-level build) to `x`; the logic here seemed sort of
backwards.
* Get rid of uninstaller entitlement
We don't seem to need it anymore with Qt 5.15.1.
* Bump windows lokinet-gui build