loop->call(...) is similar to the old logic->Call(...), but is smart
about the current thread: if called from within the event loop it simply
runs the argument directly, otherwise it queues it.
Similarly most of the other event loop calls are also now thread-aware:
for example, `call_later(...)` can queue the job directly when called if
in the event loop rather than having to double-queue through the even
loop (once to call, then inside the call to initiate the time).
- removes all the llarp_ev_* functions, replacing with methods/classes/functions in the llarp
namespace.
- banish ev/ev.h to the void
- Passes various things by const lvalue ref, especially shared_ptr's that don't need to be copied
(to avoid an atomic refcount increment/decrement).
- Add a llarp::UDPHandle abstract class for UDP handling
- Removes the UDP tick handler; code that needs tick can just do a separate handler on the event
loop outside the UDP socket.
- Adds an "OwnedBuffer" which owns its own memory but is implicitly convertible to a llarp_buffer_t.
This is mostly needed to take over ownership of buffers from uvw without copying them as,
currently, uvw does its own allocation (pending some open upstream issues/PRs).
- Logic:
- add `make_caller`/`call_forever`/`call_every` utility functions to abstract Call wrapping and
dependent timed tasks.
- Add inLogicThread() so that code can tell its inside the logic thread (typically for
debugging assertions).
- get rid of janky integer returns and dealing with cancellations on call_later: the other methods
added here and the event loop code remove the need for them.
- Event loop:
- redo everything with uvw instead of libuv
- rename EventLoopWakeup::Wakeup to EventLoopWakeup::Trigger to better reflect what it does.
- add EventLoopRepeater for repeated events, and replace the code that reschedules itself every
time it is called with a repeater.
- Split up `EventLoop::run()` into a non-virtual base method and abstract `run_loop()` methods;
the base method does a couple extra setup/teardown things that don't need to be in the derived class.
- udp_listen is replaced with ev->udp(...) which returns a new UDPHandle object rather that
needing gross C-style-but-not-actually-C-compatible structs.
- Remove unused register_poll_fd_(un)readable
- Use shared_ptr for EventLoopWakeup rather than returning a raw pointer; uvw lets us not have to
worry about having the event loop class maintain ownership of it.
- Add factory EventLoop::create() function to create a default (uvw-based) event loop (previously
this was one of the llarp_ev_blahblah unnamespaced functions).
- ev_libuv: this is mostly rewritten; all of the glue code/structs, in particular, are gone as
they are no longer needed with uvw.
- DNS:
- Rename DnsHandler to DnsInterceptor to better describe what it does (this is the code that
intercepts all DNS to the tun IP range for Android).
- endpoint:
- remove unused "isolated network" code
- remove distinct (but actually always the same) variables for router/endpoint logic objects
- llarp_buffer_t
- make constructors type-safe against being called with points to non-size-1 values
- tun packet reading:
- read all available packets off the device/file descriptor; previously we were reading one packet
at a time then returning to the event loop to poll again.
- ReadNextPacket() now returns a 0-size packet if the read would block (so that we can implement
the previous point).
- ReadNextPacket() now throws on I/O error
- Miscellaneous code cleanups/simplifications
-fpermissive allows nasty things that are (apparently) needed on
Windows, so only enable it there.
vla are evil, so don't just warn but error on it.
remove duplicate -Wno-unknown-pragmas
Turn off modernize-use-trailing-return because it's *really* annoying
(and clangd picks it up when using it for editing).
Turn off modernize-use-nodiscard as well because it's already annoying.
Add bugprone-* as well because it includes a lot of useful checks.
Current lokinet dev relies on something from oxenmq dev branch which is
in the not-yet-released next version; without this lokinet tries using
the system 1.2.3 install, which then fails the build.
Ignore any root directory starting with build so that you can have many
build directories (build, build2, build-win32, ...) that get ignored.
Add .cache which clangd creates
Ignore compile_commands.json (and generate it by default) which helps
clangd, but needs to be symlinked to a compile_commands.json in a build
dir so isn't suitable for inclusion in the repo.
when retransmissions happen, they will be executed in a deterministic order by their delivery id.
this reduces the jitter from delayed message delivery on link layer as with an unordered map the order of iteration is "random",
so when we iterate all messages for retransmission we do it lowest id first (the messages queued first).
* redo setcap on linux so that it's required to do install targets on linux
* add -DWITH_SETCAP=OFF option to bypass setcap requirement on linux
* remove lokinet-bootstrap.ps1 as we bundle the bootstrap in the win32 installer now
* remove references to lokinet-bootstrap.ps1 in cmake
/cache is shared among multiple runners that can potentiall run at
once, but gradle's cache is retarded and just completely blocks anything
from using the cache for the span of the entire build. Work around it
by sticking the unique builder identifier in the cache path.