lokinet/llarp/path/pathset.hpp

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#pragma once
#include "path_types.hpp"
#include <llarp/router_id.hpp>
#include <llarp/routing/message.hpp>
#include <llarp/service/intro_set.hpp>
#include <llarp/util/status.hpp>
#include <llarp/util/thread/threading.hpp>
#include <llarp/util/time.hpp>
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#include <functional>
#include <list>
#include <map>
#include <tuple>
namespace std
{
template <>
struct hash<std::pair<llarp::RouterID, llarp::PathID_t>>
{
size_t
operator()(const std::pair<llarp::RouterID, llarp::PathID_t>& i) const
{
return hash<llarp::RouterID>{}(i.first) ^ hash<llarp::PathID_t>{}(i.second);
}
};
} // namespace std
namespace llarp
{
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struct RouterContact;
class NodeDB;
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namespace dht
{
struct GotIntroMessage;
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struct GotRouterMessage;
struct GotNameMessage;
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} // namespace dht
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namespace path
{
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/// status of a path
enum PathStatus
{
ePathBuilding,
ePathEstablished,
ePathTimeout,
ePathFailed,
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ePathIgnore,
ePathExpired
};
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/// Stats about all our path builds
struct BuildStats
{
static constexpr double MinGoodRatio = 0.25;
uint64_t attempts = 0;
uint64_t success = 0;
uint64_t fails = 0;
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uint64_t timeouts = 0;
util::StatusObject
ExtractStatus() const;
double
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SuccessRatio() const;
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std::string
ToString() const;
friend std::ostream&
operator<<(std::ostream& o, const BuildStats& st)
{
return o << st.ToString();
}
};
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/// the role of this path can fulfill
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using PathRole = int;
/// capable of any role
constexpr PathRole ePathRoleAny = 0;
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/// outbound hs traffic capable
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constexpr PathRole ePathRoleOutboundHS = (1 << 0);
/// inbound hs traffic capable
constexpr PathRole ePathRoleInboundHS = (1 << 1);
/// exit traffic capable
constexpr PathRole ePathRoleExit = (1 << 2);
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/// service node capable
constexpr PathRole ePathRoleSVC = (1 << 3);
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/// dht message capable
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constexpr PathRole ePathRoleDHT = (1 << 4);
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// forward declare
struct Path;
using Path_ptr = std::shared_ptr<Path>;
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struct PathSet;
using PathSet_ptr = std::shared_ptr<PathSet>;
/// a set of paths owned by an entity
struct PathSet
{
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/// maximum number of paths a path set can maintain
static constexpr size_t max_paths = 32;
/// construct
/// @params numDesiredPaths the number of paths to maintain
PathSet(size_t numDesiredPaths);
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/// get a shared_ptr of ourself
virtual PathSet_ptr
GetSelf() = 0;
virtual void
BuildOne(PathRole roles = ePathRoleAny) = 0;
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/// manual build on these hops
virtual void
Build(std::vector<RouterContact> hops, PathRole roles = ePathRoleAny) = 0;
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/// tick owned paths
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virtual void
Tick(llarp_time_t now) = 0;
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/// count the number of paths that will exist at this timestamp in future
size_t
NumPathsExistingAt(llarp_time_t futureTime) const;
virtual void
HandlePathBuilt(Path_ptr path) = 0;
virtual void
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HandlePathBuildTimeout(Path_ptr path);
virtual void
HandlePathBuildFailed(Path_ptr path);
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virtual void
PathBuildStarted(Path_ptr path);
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/// a path died now what?
virtual void
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HandlePathDied(Path_ptr path);
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bool
GetNewestIntro(service::Introduction& intro) const;
void
AddPath(Path_ptr path);
Path_ptr
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GetByUpstream(RouterID remote, PathID_t rxid) const;
void
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ExpirePaths(llarp_time_t now, AbstractRouter* router);
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/// get the number of paths in this status
size_t
NumInStatus(PathStatus st) const;
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/// get the number of paths that match the role that are available
size_t
AvailablePaths(PathRole role) const;
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/// get time from event loop
virtual llarp_time_t
Now() const = 0;
/// stop this pathset and mark it as to be removed
virtual bool
Stop() = 0;
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/// return true if we are stopped
virtual bool
IsStopped() const = 0;
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/// get the "name" of this pathset
virtual std::string
Name() const = 0;
/// return true if we can and should remove this pathset and underlying
/// resources from its parent context
virtual bool
ShouldRemove() const = 0;
/// return true if we should build another path
virtual bool
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ShouldBuildMore(llarp_time_t now) const;
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/// return true if we need another path with the given path roles
virtual bool
ShouldBuildMoreForRoles(llarp_time_t now, PathRole roles) const;
/// return the minimum number of paths we want for given roles
virtual size_t
MinRequiredForRoles(PathRole roles) const;
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/// return true if we should publish a new hidden service descriptor
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virtual bool
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ShouldPublishDescriptors([[maybe_unused]] llarp_time_t now) const
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{
return false;
}
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virtual void
BlacklistSNode(const RouterID) = 0;
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/// override me in subtype
virtual bool HandleGotIntroMessage(std::shared_ptr<const dht::GotIntroMessage>)
{
return false;
}
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/// override me in subtype
virtual bool HandleGotRouterMessage(std::shared_ptr<const dht::GotRouterMessage>)
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{
return false;
}
/// override me in subtype
virtual bool HandleGotNameMessage(std::shared_ptr<const dht::GotNameMessage>)
{
return false;
}
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virtual routing::IMessageHandler*
GetDHTHandler()
{
return nullptr;
}
Path_ptr
GetEstablishedPathClosestTo(RouterID router, PathRole roles = ePathRoleAny) const;
Path_ptr
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PickRandomEstablishedPath(PathRole roles = ePathRoleAny) const;
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Path_ptr
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GetPathByRouter(RouterID router, PathRole roles = ePathRoleAny) const;
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Path_ptr
GetNewestPathByRouter(RouterID router, PathRole roles = ePathRoleAny) const;
Path_ptr
GetRandomPathByRouter(RouterID router, PathRole roles = ePathRoleAny) const;
Path_ptr
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GetPathByID(PathID_t id) const;
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Path_ptr
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GetByEndpointWithID(RouterID router, PathID_t id) const;
bool
GetCurrentIntroductionsWithFilter(
std::set<service::Introduction>& intros,
std::function<bool(const service::Introduction&)> filter) const;
bool
GetCurrentIntroductions(std::set<service::Introduction>& intros) const;
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virtual bool
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PublishIntroSet(const service::EncryptedIntroSet&, AbstractRouter*)
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{
return false;
}
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/// reset all cooldown timers
virtual void
ResetInternalState() = 0;
virtual bool
BuildOneAlignedTo(const RouterID endpoint) = 0;
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virtual void
SendPacketToRemote(const llarp_buffer_t& pkt) = 0;
virtual std::optional<std::vector<RouterContact>>
GetHopsForBuild() = 0;
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void
ForEachPath(std::function<void(const Path_ptr&)> visit) const
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{
De-abseil, part 2: mutex, locks, (most) time - util::Mutex is now a std::shared_timed_mutex, which is capable of exclusive and shared locks. - util::Lock is still present as a std::lock_guard<util::Mutex>. - the locking annotations are preserved, but updated to the latest supported by clang rather than using abseil's older/deprecated ones. - ACQUIRE_LOCK macro is gone since we don't pass mutexes by pointer into locks anymore (WTF abseil). - ReleasableLock is gone. Instead there are now some llarp::util helper methods to obtain unique and/or shared locks: - `auto lock = util::unique_lock(mutex);` gets an RAII-but-also unlockable object (std::unique_lock<T>, with T inferred from `mutex`). - `auto lock = util::shared_lock(mutex);` gets an RAII shared (i.e. "reader") lock of the mutex. - `auto lock = util::unique_locks(mutex1, mutex2, mutex3);` can be used to atomically lock multiple mutexes at once (returning a tuple of the locks). This are templated on the mutex which makes them a bit more flexible than using a concrete type: they can be used for any type of lockable mutex, not only util::Mutex. (Some of the code here uses them for getting locks around a std::mutex). Until C++17, using the RAII types is painfully verbose: ```C++ // pre-C++17 - needing to figure out the mutex type here is annoying: std::unique_lock<util::Mutex> lock(mutex); // pre-C++17 and even more verbose (but at least the type isn't needed): std::unique_lock<decltype(mutex)> lock(mutex); // our compromise: auto lock = util::unique_lock(mutex); // C++17: std::unique_lock lock(mutex); ``` All of these functions will also warn (under gcc or clang) if you discard the return value. You can also do fancy things like `auto l = util::unique_lock(mutex, std::adopt_lock)` (which lets a lock take over an already-locked mutex). - metrics code is gone, which also removes a big pile of code that was only used by metrics: - llarp::util::Scheduler - llarp::thread::TimerQueue - llarp::util::Stopwatch
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Lock_t lock(m_PathsMutex);
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auto itr = m_Paths.begin();
while (itr != m_Paths.end())
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{
visit(itr->second);
++itr;
}
}
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void
UpstreamFlush(AbstractRouter* r);
void
DownstreamFlush(AbstractRouter* r);
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size_t numDesiredPaths;
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protected:
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BuildStats m_BuildStats;
void
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TickPaths(AbstractRouter* r);
using Mtx_t = util::NullMutex;
using Lock_t = util::NullLock;
using PathMap_t = std::unordered_map<std::pair<RouterID, PathID_t>, Path_ptr>;
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mutable Mtx_t m_PathsMutex;
PathMap_t m_Paths;
};
} // namespace path
} // namespace llarp