lokinet/include/llarp.hpp

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#ifndef LLARP_HPP
#define LLARP_HPP
#include <future>
#include <iostream>
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#include <map>
#include <memory>
#include <string>
#include <vector>
namespace llarp
{
namespace vpn
{
class Platform;
}
class EventLoop;
struct Config;
struct RouterContact;
struct Config;
struct Crypto;
struct CryptoManager;
struct AbstractRouter;
class NodeDB;
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namespace thread
{
class ThreadPool;
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}
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struct RuntimeOptions
{
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bool background = false;
bool debug = false;
bool isSNode = false;
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};
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struct Context
{
std::shared_ptr<Crypto> crypto = nullptr;
std::shared_ptr<CryptoManager> cryptoManager = nullptr;
std::shared_ptr<AbstractRouter> router = nullptr;
std::shared_ptr<EventLoop> loop = nullptr;
std::shared_ptr<NodeDB> nodedb = nullptr;
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std::string nodedb_dir;
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virtual ~Context() = default;
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void
Setup(const RuntimeOptions& opts);
int
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Run(const RuntimeOptions& opts);
void
HandleSignal(int sig);
/// Configure given the specified config.
void
Configure(std::shared_ptr<Config> conf);
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/// handle SIGHUP
void
Reload();
bool
IsUp() const;
bool
LooksAlive() const;
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bool
IsStopping() const;
/// close async
void
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CloseAsync();
/// wait until closed and done
void
Wait();
/// call a function in logic thread
/// return true if queued for calling
/// return false if not queued for calling
bool
CallSafe(std::function<void(void)> f);
/// Creates a router. Can be overridden to allow a different class of router
/// to be created instead. Defaults to llarp::Router.
virtual std::shared_ptr<AbstractRouter>
makeRouter(const std::shared_ptr<EventLoop>& loop);
/// create the nodedb given our current configs
virtual std::shared_ptr<NodeDB>
makeNodeDB();
/// create the vpn platform for use in creating network interfaces
virtual std::shared_ptr<llarp::vpn::Platform>
makeVPNPlatform();
#ifdef ANDROID
int androidFD = -1;
int
GetUDPSocket();
#endif
protected:
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std::shared_ptr<Config> config = nullptr;
private:
void
SigINT();
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void
Close();
std::unique_ptr<std::promise<void>> closeWaiter;
};
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} // namespace llarp
#endif