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lokinet/include/llarp.hpp

110 lines
1.8 KiB
C++

#ifndef LLARP_HPP
#define LLARP_HPP
#include <llarp.h>
#include <util/fs.hpp>
#include <util/types.hpp>
#include <ev/ev.hpp>
#include <nodedb.hpp>
#include <iostream>
#include <map>
#include <memory>
#include <string>
#include <vector>
struct llarp_ev_loop;
#ifdef LOKINET_HIVE
namespace tooling
{
struct RouterHive;
} // namespace tooling
#endif
namespace llarp
{
class Logic;
struct AbstractRouter;
struct Config;
struct Crypto;
struct CryptoManager;
struct RouterContact;
namespace thread
{
class ThreadPool;
}
struct RuntimeOptions
{
bool background = false;
bool debug = false;
bool isRouter = false;
};
struct Context
{
std::unique_ptr<Crypto> crypto;
std::unique_ptr<CryptoManager> cryptoManager;
std::unique_ptr<AbstractRouter> router;
std::shared_ptr<thread::ThreadPool> worker;
std::shared_ptr<Logic> logic;
std::unique_ptr<Config> config;
std::unique_ptr<llarp_nodedb> nodedb;
llarp_ev_loop_ptr mainloop;
std::string nodedb_dir;
void
Close();
int
LoadDatabase();
void
Setup(bool isRelay);
int
Run(const RuntimeOptions& opts);
void
HandleSignal(int sig);
bool
Configure(bool isRelay, std::optional<fs::path> dataDir);
bool
IsUp() const;
bool
LooksAlive() const;
/// close async
void
CloseAsync();
/// wait until closed and done
void
Wait();
/// call a function in logic thread
/// return true if queued for calling
/// return false if not queued for calling
bool
CallSafe(std::function<void(void)> f);
#ifdef LOKINET_HIVE
void
InjectHive(tooling::RouterHive* hive);
#endif
private:
void
SigINT();
std::string configfile;
std::unique_ptr<std::promise<void>> closeWaiter;
};
6 years ago
} // namespace llarp
#endif