lokinet/llarp/ev/ev_win32.hpp

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#ifndef EV_WIN32_H
#define EV_WIN32_H
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#include <ev/ev.hpp>
#include <net/net.h>
#include <net/net.hpp>
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#include <util/buffer.hpp>
#include <util/logger.hpp>
#include <windows.h>
#include <process.h>
#include <cstdio>
// io packet for TUN read/write
struct asio_evt_pkt
{
OVERLAPPED pkt = {
0, 0, 0, 0, nullptr}; // must be first, since this is part of the IO call
bool write = false; // true, or false if read pkt
size_t sz; // should match the queued data size, if not try again?
void* buf; // must remain valid until we get notification; this is _supposed_
// to be zero-copy
};
extern "C" DWORD FAR PASCAL
tun_ev_loop(void* unused);
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void
exit_tun_loop();
void
begin_tun_loop(int nThreads);
namespace llarp
{
struct udp_listener : public ev_io
{
llarp_udp_io* udp;
udp_listener(int fd, llarp_udp_io* u) : ev_io(fd), udp(u){};
~udp_listener()
{
}
bool
tick();
int
read(byte_t* buf, size_t sz);
int
sendto(const sockaddr* to, const void* data, size_t sz);
};
} // namespace llarp
// A different kind of event loop,
// more suited for the native Windows NT
// event model
struct win32_tun_io
{
llarp_tun_io* t;
device* tunif;
byte_t readbuf[EV_READ_BUF_SZ] = {0};
win32_tun_io(llarp_tun_io* tio) : t(tio), tunif(tuntap_init()){};
bool
queue_write(const byte_t* buf, size_t sz);
bool
setup();
// first TUN device gets to set up the event port
bool
add_ev();
// places data in event queue for kernel to process
void
do_write(void* data, size_t sz);
// we call this one when we get a packet in the event port
// which then kicks off another write
void
flush_write();
void
read(byte_t* buf, size_t sz);
~win32_tun_io()
{
CancelIo(tunif->tun_fd);
if(tunif->tun_fd)
tuntap_destroy(tunif);
}
};
// UDP event loop (we use select(3SOCKET) because linux)
struct llarp_win32_loop : public llarp_ev_loop
{
upoll_t* upollfd;
llarp_win32_loop() : upollfd(nullptr)
{
}
bool
tcp_connect(struct llarp_tcp_connecter* tcp, const sockaddr* remoteaddr);
llarp::ev_io*
bind_tcp(llarp_tcp_acceptor* tcp, const sockaddr* bindaddr);
virtual bool
udp_listen(llarp_udp_io* l, const sockaddr* src);
~llarp_win32_loop()
{
}
bool
running() const;
bool
init();
int
tick(int ms);
int
run();
int
udp_bind(const sockaddr* addr);
bool
close_ev(llarp::ev_io* ev);
// no tunnels here
llarp::ev_io*
create_tun(llarp_tun_io* tun);
llarp::ev_io*
create_udp(llarp_udp_io* l, const sockaddr* src);
bool
add_ev(llarp::ev_io* e, bool write);
bool
udp_close(llarp_udp_io* l);
void
stop();
};
#endif