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lemmy/lemmy_apub/src/fetcher/mod.rs

73 lines
2.4 KiB
Rust

pub(crate) mod community;
mod fetch;
pub(crate) mod objects;
pub mod search;
pub(crate) mod user;
use crate::{
fetcher::{
community::get_or_fetch_and_upsert_community,
fetch::FetchError,
user::get_or_fetch_and_upsert_user,
},
ActorType,
};
use chrono::NaiveDateTime;
use http::StatusCode;
use lemmy_db_schema::naive_now;
use lemmy_utils::LemmyError;
use lemmy_websocket::LemmyContext;
use serde::Deserialize;
use url::Url;
static ACTOR_REFETCH_INTERVAL_SECONDS: i64 = 24 * 60 * 60;
static ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG: i64 = 10;
fn is_deleted<Response>(fetch_response: &Result<Response, FetchError>) -> bool
where
Response: for<'de> Deserialize<'de>,
{
if let Err(e) = fetch_response {
if let Some(status) = e.status_code {
if status == StatusCode::GONE {
return true;
}
}
}
false
}
/// Get a remote actor from its apub ID (either a user or a community). Thin wrapper around
/// `get_or_fetch_and_upsert_user()` and `get_or_fetch_and_upsert_community()`.
///
/// If it exists locally and `!should_refetch_actor()`, it is returned directly from the database.
/// Otherwise it is fetched from the remote instance, stored and returned.
pub(crate) async fn get_or_fetch_and_upsert_actor(
apub_id: &Url,
context: &LemmyContext,
recursion_counter: &mut i32,
) -> Result<Box<dyn ActorType>, LemmyError> {
let community = get_or_fetch_and_upsert_community(apub_id, context, recursion_counter).await;
let actor: Box<dyn ActorType> = match community {
Ok(c) => Box::new(c),
Err(_) => Box::new(get_or_fetch_and_upsert_user(apub_id, context, recursion_counter).await?),
};
Ok(actor)
}
/// Determines when a remote actor should be refetched from its instance. In release builds, this is
/// `ACTOR_REFETCH_INTERVAL_SECONDS` after the last refetch, in debug builds
/// `ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG`.
///
/// TODO it won't pick up new avatars, summaries etc until a day after.
/// Actors need an "update" activity pushed to other servers to fix this.
fn should_refetch_actor(last_refreshed: NaiveDateTime) -> bool {
let update_interval = if cfg!(debug_assertions) {
// avoid infinite loop when fetching community outbox
chrono::Duration::seconds(ACTOR_REFETCH_INTERVAL_SECONDS_DEBUG)
} else {
chrono::Duration::seconds(ACTOR_REFETCH_INTERVAL_SECONDS)
};
last_refreshed.lt(&(naive_now() - update_interval))
}