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@ -1,13 +1,15 @@
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extern crate lemmy_server;
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#[macro_use] extern crate diesel_migrations;
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#[macro_use]
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extern crate diesel_migrations;
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use std::time::{Instant, Duration};
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use std::env;
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use lemmy_server::actix::*;
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use lemmy_server::actix_web::server::HttpServer;
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use lemmy_server::actix_web::{ws, App, Error, HttpRequest, HttpResponse, fs::NamedFile, fs};
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use lemmy_server::websocket::server::*;
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use actix::prelude::*;
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use actix_files::NamedFile;
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use actix_web::*;
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use actix_web_actors::ws;
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use lemmy_server::db::establish_connection;
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use lemmy_server::websocket::server::*;
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use std::env;
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use std::time::{Duration, Instant};
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embed_migrations!();
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@ -16,41 +18,43 @@ const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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/// How long before lack of client response causes a timeout
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const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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/// This is our websocket route state, this state is shared with all route
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/// instances via `HttpContext::state()`
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struct WsChatSessionState {
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addr: Addr<ChatServer>,
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}
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/// Entry point for our route
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fn chat_route(req: &HttpRequest<WsChatSessionState>) -> Result<HttpResponse, Error> {
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fn chat_route(
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req: HttpRequest,
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stream: web::Payload,
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chat_server: web::Data<Addr<ChatServer>>,
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) -> Result<HttpResponse, Error> {
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ws::start(
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req,
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WSSession {
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cs_addr: chat_server.get_ref().to_owned(),
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id: 0,
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hb: Instant::now(),
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ip: req.connection_info()
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ip: req
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.connection_info()
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.remote()
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.unwrap_or("127.0.0.1:12345")
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.split(":")
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.next()
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.unwrap_or("127.0.0.1")
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.to_string()
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.to_string(),
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},
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&req,
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stream,
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)
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}
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struct WSSession {
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cs_addr: Addr<ChatServer>,
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/// unique session id
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id: usize,
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ip: String,
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
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/// otherwise we drop connection.
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hb: Instant
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hb: Instant,
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}
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impl Actor for WSSession {
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type Context = ws::WebsocketContext<Self, WsChatSessionState>;
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type Context = ws::WebsocketContext<Self>;
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/// Method is called on actor start.
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/// We register ws session with ChatServer
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@ -61,11 +65,9 @@ impl Actor for WSSession {
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// register self in chat server. `AsyncContext::wait` register
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// future within context, but context waits until this future resolves
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// before processing any other events.
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// HttpContext::state() is instance of WsChatSessionState, state is shared
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// across all routes within application
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let addr = ctx.address();
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ctx.state()
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.addr
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self.cs_addr
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.send(Connect {
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addr: addr.recipient(),
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ip: self.ip.to_owned(),
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@ -82,9 +84,9 @@ impl Actor for WSSession {
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.wait(ctx);
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}
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running {
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fn stopping(&mut self, _ctx: &mut Self::Context) -> Running {
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// notify chat server
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ctx.state().addr.do_send(Disconnect {
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self.cs_addr.do_send(Disconnect {
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id: self.id,
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ip: self.ip.to_owned(),
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});
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@ -118,9 +120,8 @@ impl StreamHandler<ws::Message, ws::ProtocolError> for WSSession {
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ws::Message::Text(text) => {
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let m = text.trim().to_owned();
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println!("WEBSOCKET MESSAGE: {:?} from id: {}", &m, self.id);
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ctx.state()
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.addr
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self.cs_addr
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.send(StandardMessage {
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id: self.id,
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msg: m,
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@ -140,7 +141,8 @@ impl StreamHandler<ws::Message, ws::ProtocolError> for WSSession {
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ws::Message::Binary(_bin) => println!("Unexpected binary"),
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ws::Message::Close(_) => {
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ctx.stop();
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},
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}
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_ => {}
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}
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}
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}
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@ -149,7 +151,7 @@ impl WSSession {
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/// helper method that sends ping to client every second.
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///
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/// also this method checks heartbeats from client
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fn hb(&self, ctx: &mut ws::WebsocketContext<Self, WsChatSessionState>) {
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fn hb(&self, ctx: &mut ws::WebsocketContext<Self>) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
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@ -157,9 +159,10 @@ impl WSSession {
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println!("Websocket Client heartbeat failed, disconnecting!");
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// notify chat server
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ctx.state()
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.addr
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.do_send(Disconnect { id: act.id, ip: act.ip.to_owned() });
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act.cs_addr.do_send(Disconnect {
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id: act.id,
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ip: act.ip.to_owned(),
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});
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// stop actor
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ctx.stop();
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@ -182,34 +185,26 @@ fn main() {
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embedded_migrations::run(&conn).unwrap();
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// Start chat server actor in separate thread
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let server = Arbiter::start(|_| ChatServer::default());
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let server = ChatServer::default().start();
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// Create Http server with websocket support
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HttpServer::new(move || {
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// Websocket sessions state
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let state = WsChatSessionState {
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addr: server.clone(),
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};
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App::with_state(state)
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// .resource("/api/v1/rest", |r| r.method(http::Method::POST).f(|_| {})
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.resource("/api/v1/ws", |r| r.route().f(chat_route))
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App::new()
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.data(server.clone())
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.service(web::resource("/api/v1/ws").to(chat_route))
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// .service(web::resource("/api/v1/rest").route(web::post().to(||{})))
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.service(web::resource("/").to(index))
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// static resources
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.resource("/", |r| r.route().f(index))
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.handler(
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"/static",
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fs::StaticFiles::new(front_end_dir()).unwrap()
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)
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.finish()
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}).bind("0.0.0.0:8536")
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.unwrap()
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.service(actix_files::Files::new("/static", front_end_dir()))
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})
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.bind("0.0.0.0:8536")
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.unwrap()
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.start();
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println!("Started http server: 0.0.0.0:8536");
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let _ = sys.run();
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}
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fn index(_req: &HttpRequest<WsChatSessionState>) -> Result<NamedFile, actix_web::error::Error> {
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fn index() -> Result<NamedFile, actix_web::error::Error> {
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Ok(NamedFile::open(front_end_dir() + "/index.html")?)
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}
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