Commit Graph

76 Commits

Author SHA1 Message Date
Ben Hansen
8ad575f750 finished #121 2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f applied change to main tutorials 2020-11-10 16:52:55 -07:00
Ben Hansen
6f29ba738b fixes #108 2020-10-17 14:51:41 -06:00
Ben Hansen
73aed6c6bd rustfmt 2020-09-27 23:24:43 -06:00
Ben Hansen
2ab37aa9b7 some fixes 2020-09-22 16:00:46 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
3dbb6570b7 migrated tutorial9 code 2020-09-10 22:45:32 -06:00
Ben Hansen
7274f37019 migrated tutorial8 2020-09-10 20:50:51 -06:00
Ben Hansen
f1d43b9829 env_logger::init() 2020-09-09 20:48:08 -06:00
Ben Hansen
5e4324d0ce env_logger 2020-09-08 00:42:52 -06:00
Ben Hansen
92285689ac migrated tutorial8 code 2020-09-06 23:21:40 -06:00
Ben Hansen
3c4f8f9134 Merge branch 'master' into rework-instancing 2020-08-12 16:10:01 -06:00
Ben Hansen
a5c6b5ad48 finished instancing rewrite 2020-08-12 16:04:50 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints 2020-08-03 11:44:46 +01:00
Ben Hansen
a1e5f474eb fixed #67 2020-07-01 18:17:31 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
2fb06b49fb finishing up 2020-04-25 18:36:50 -06:00
Ben Hansen
2b8e97b6fa migrated tutorial8 2020-04-25 12:21:51 -06:00
Ben Hansen
a7833f3c16 migrated tutorial7 2020-04-23 21:17:41 -06:00
downtime
764f5405db updata wgpu 0.5 2020-04-22 17:39:40 +08:00
Ben Hansen
cc0fc1f17f updated code to use texture.rs 2020-02-24 16:23:23 -07:00
sotrh
dabca840e2
Merge pull request #11 from adamnemecek/master
whitespace
2020-01-21 13:17:33 -07:00
Ben Hansen
c41ed7766e fixed depth challenge 2020-01-20 17:05:13 -07:00
Adam Nemecek
077f1b740e whitespace 2020-01-16 13:13:50 -08:00
Ben Hansen
aa45a0605f finished main.rs tutorial 8 2020-01-14 12:02:41 -07:00
Ben Hansen
da4c268fbc updated winit to 0.20 2020-01-11 15:55:08 -07:00