Commit Graph

23 Commits

Author SHA1 Message Date
Ben Hansen
2073b0fbc1 updated to 0.12 2021-12-27 12:09:25 -07:00
Ben Hansen
7cc67f5678 migrated to 0.11 2021-10-08 18:40:29 -06:00
Ben Hansen
822f2d6191 started 0.10 2021-08-28 16:11:33 -06:00
Martino Fontana
2941cf7cd9 Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo") 2021-08-04 16:25:23 +02:00
Joshua Barretto
12ba9bed0c Switched to pollster 2021-07-14 13:26:05 +01:00
Ben Hansen
b5ce220c2b upgraded to 0.9 2021-06-19 16:31:49 -06:00
Ben Hansen
f9ee77844d removed shaderc from build.rs 2021-05-17 21:28:12 -06:00
Ben Hansen
46eb5eb139 code now builds on 0.8 2021-05-01 15:55:26 -06:00
sotrh
d8a861b515
Merge branch 'master' into cgmath-0.18 2021-04-18 19:36:12 -06:00
Hiroaki Yutani
24f565ee58 Update winit to 0.24 2021-04-16 00:28:55 +09:00
Hiroaki Yutani
7293547212 Bump cgmath version 2021-04-11 16:38:53 +09:00
Ben Hansen
47fd27669e migrated tutorials 1 and 2 2021-02-07 12:17:22 -07:00
Ben Hansen
1f9024691c shaderc 1.6 -> 0.7 2021-01-26 02:02:50 -07:00
Ben Hansen
5abaa16ac1 updated bytemuck to use derive as per #109 2020-11-11 16:06:53 -07:00
Ben Hansen
5e4324d0ce env_logger 2020-09-08 00:42:52 -06:00
Ben Hansen
1e8a6ba0a5 migrated tutorial7 2020-09-05 16:45:52 -06:00
Ben Hansen
75d92c523c migrated tutorial6 2020-09-05 15:54:07 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
66eeae019c migrated tutorial6 2020-04-22 16:21:31 -06:00
Ben Hansen
cc0fc1f17f updated code to use texture.rs 2020-02-24 16:23:23 -07:00
Ben Hansen
da4c268fbc updated winit to 0.20 2020-01-11 15:55:08 -07:00
Ben Hansen
4daa013ecf fixing crate structure 2019-12-30 13:35:01 -07:00
Ben Hansen
58fa5be6d2 finished uniforms tutorial 2019-11-22 16:09:38 -07:00