Ben Hansen
30c5693fb9
no more validation errors
2021-09-07 17:17:08 -06:00
Ben Hansen
2c3e2be256
changing getting surface texture to use intermediate variable
2021-09-04 17:42:09 -06:00
Ben Hansen
d47d986542
testing on master
2021-08-28 16:40:52 -06:00
Ben Hansen
822f2d6191
started 0.10
2021-08-28 16:11:33 -06:00
sotrh
1030f47529
Merge pull request #212 from rokonio/master
...
Fixing #200
2021-08-09 16:20:36 -06:00
Rokonio
a0e39bf097
Fixing #200
2021-08-09 00:21:54 +02:00
Rokonio
0c1bbb686b
Fixing #200
2021-08-09 00:21:00 +02:00
Martino Fontana
2941cf7cd9
Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo")
2021-08-04 16:25:23 +02:00
Martino Fontana
c80b5a9ae2
Collapsed event_loop match
2021-08-04 14:17:21 +02:00
Joshua Barretto
12ba9bed0c
Switched to pollster
2021-07-14 13:26:05 +01:00
Ben Hansen
b5ce220c2b
upgraded to 0.9
2021-06-19 16:31:49 -06:00
nyx
5e52c7dc07
Removed shaderc from Cargo.toml dependencies
2021-05-25 13:54:54 +02:00
Ben Hansen
46eb5eb139
code now builds on 0.8
2021-05-01 15:55:26 -06:00
sotrh
d8a861b515
Merge branch 'master' into cgmath-0.18
2021-04-18 19:36:12 -06:00
Hiroaki Yutani
24f565ee58
Update winit to 0.24
2021-04-16 00:28:55 +09:00
Hiroaki Yutani
7293547212
Bump cgmath version
2021-04-11 16:38:53 +09:00
Ben Hansen
e7318530d4
migrated docs for tutorials 1-3 and cargo fmt
2021-02-18 20:56:47 -07:00
Ben Hansen
47fd27669e
migrated tutorials 1 and 2
2021-02-07 12:17:22 -07:00
Ben Hansen
1f9024691c
shaderc 1.6 -> 0.7
2021-01-26 02:02:50 -07:00
Ben Hansen
8ad575f750
finished #121
2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f
applied change to main tutorials
2020-11-10 16:52:55 -07:00
Ben Hansen
eee5c32f8f
started #121
2020-11-10 16:38:04 -07:00
Ben Hansen
73aed6c6bd
rustfmt
2020-09-27 23:24:43 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
...
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
7274f37019
migrated tutorial8
2020-09-10 20:50:51 -06:00
Ben Hansen
f1d43b9829
env_logger::init()
2020-09-09 20:48:08 -06:00
Ben Hansen
2abc38c769
migrated tutorial3 code
2020-08-22 18:35:12 -06:00
Ben Hansen
50a6a7d7e6
migrated tutorial2
2020-08-22 14:53:07 -06:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
2fb06b49fb
finishing up
2020-04-25 18:36:50 -06:00
Ben Hansen
f8738e4850
migrated tutorial2
2020-04-18 17:57:16 -06:00
Adam Nemecek
077f1b740e
whitespace
2020-01-16 13:13:50 -08:00
Ben Hansen
da4c268fbc
updated winit to 0.20
2020-01-11 15:55:08 -07:00
Ben Hansen
4daa013ecf
fixing crate structure
2019-12-30 13:35:01 -07:00
Ben Hansen
348a06ee0f
reorganized project, added challenge impls
2019-11-12 23:52:09 -07:00