Commit Graph

35 Commits

Author SHA1 Message Date
Ben Hansen
30c5693fb9 no more validation errors 2021-09-07 17:17:08 -06:00
Ben Hansen
2c3e2be256 changing getting surface texture to use intermediate variable 2021-09-04 17:42:09 -06:00
Ben Hansen
d47d986542 testing on master 2021-08-28 16:40:52 -06:00
Ben Hansen
822f2d6191 started 0.10 2021-08-28 16:11:33 -06:00
sotrh
1030f47529
Merge pull request #212 from rokonio/master
Fixing #200
2021-08-09 16:20:36 -06:00
Rokonio
a0e39bf097
Fixing #200 2021-08-09 00:21:54 +02:00
Rokonio
0c1bbb686b
Fixing #200 2021-08-09 00:21:00 +02:00
Martino Fontana
2941cf7cd9 Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo") 2021-08-04 16:25:23 +02:00
Martino Fontana
c80b5a9ae2 Collapsed event_loop match 2021-08-04 14:17:21 +02:00
Joshua Barretto
12ba9bed0c Switched to pollster 2021-07-14 13:26:05 +01:00
Ben Hansen
b5ce220c2b upgraded to 0.9 2021-06-19 16:31:49 -06:00
nyx
5e52c7dc07 Removed shaderc from Cargo.toml dependencies 2021-05-25 13:54:54 +02:00
Ben Hansen
46eb5eb139 code now builds on 0.8 2021-05-01 15:55:26 -06:00
sotrh
d8a861b515
Merge branch 'master' into cgmath-0.18 2021-04-18 19:36:12 -06:00
Hiroaki Yutani
24f565ee58 Update winit to 0.24 2021-04-16 00:28:55 +09:00
Hiroaki Yutani
7293547212 Bump cgmath version 2021-04-11 16:38:53 +09:00
Ben Hansen
e7318530d4 migrated docs for tutorials 1-3 and cargo fmt 2021-02-18 20:56:47 -07:00
Ben Hansen
47fd27669e migrated tutorials 1 and 2 2021-02-07 12:17:22 -07:00
Ben Hansen
1f9024691c shaderc 1.6 -> 0.7 2021-01-26 02:02:50 -07:00
Ben Hansen
8ad575f750 finished #121 2020-11-11 15:41:06 -07:00
Ben Hansen
df1d2c412f applied change to main tutorials 2020-11-10 16:52:55 -07:00
Ben Hansen
eee5c32f8f started #121 2020-11-10 16:38:04 -07:00
Ben Hansen
73aed6c6bd rustfmt 2020-09-27 23:24:43 -06:00
lberrymage
fa418b2c60
Use std::iter::once for encoder queue submission
`std::iter::once` is more idiomatic for passing single-value iterators
than Some(value), and it's even intended for this case according to the
docs.
2020-09-19 22:17:36 -08:00
Ben Hansen
7274f37019 migrated tutorial8 2020-09-10 20:50:51 -06:00
Ben Hansen
f1d43b9829 env_logger::init() 2020-09-09 20:48:08 -06:00
Ben Hansen
2abc38c769 migrated tutorial3 code 2020-08-22 18:35:12 -06:00
Ben Hansen
50a6a7d7e6 migrated tutorial2 2020-08-22 14:53:07 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
2fb06b49fb finishing up 2020-04-25 18:36:50 -06:00
Ben Hansen
f8738e4850 migrated tutorial2 2020-04-18 17:57:16 -06:00
Adam Nemecek
077f1b740e whitespace 2020-01-16 13:13:50 -08:00
Ben Hansen
da4c268fbc updated winit to 0.20 2020-01-11 15:55:08 -07:00
Ben Hansen
4daa013ecf fixing crate structure 2019-12-30 13:35:01 -07:00
Ben Hansen
348a06ee0f reorganized project, added challenge impls 2019-11-12 23:52:09 -07:00