Commit Graph

15 Commits (1e8a6ba0a5bb133ded04b59b0776e18d478ae867)

Author SHA1 Message Date
Ben Hansen 3c4f8f9134 Merge branch 'master' into rework-instancing 4 years ago
Ben Hansen a5c6b5ad48 finished instancing rewrite 4 years ago
Alex Butler a03a57bb60
Fix some easy-win lints 4 years ago
Ben Hansen a1e5f474eb fixed #67 4 years ago
Ebrahim Byagowi 3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
4 years ago
Ben Hansen 2fb06b49fb finishing up 4 years ago
Ben Hansen 2b8e97b6fa migrated tutorial8 4 years ago
Ben Hansen a7833f3c16 migrated tutorial7 4 years ago
downtime 764f5405db updata wgpu 0.5 5 years ago
Ben Hansen cc0fc1f17f updated code to use `texture.rs` 5 years ago
sotrh dabca840e2
Merge pull request #11 from adamnemecek/master
whitespace
5 years ago
Ben Hansen c41ed7766e fixed depth challenge 5 years ago
Adam Nemecek 077f1b740e whitespace 5 years ago
Ben Hansen aa45a0605f finished main.rs tutorial 8 5 years ago
Ben Hansen da4c268fbc updated winit to 0.20 5 years ago