Commit Graph

10 Commits

Author SHA1 Message Date
Ben Hansen
47fd27669e migrated tutorials 1 and 2 2021-02-07 12:17:22 -07:00
Ben Hansen
1f9024691c shaderc 1.6 -> 0.7 2021-01-26 02:02:50 -07:00
Ben Hansen
5abaa16ac1 updated bytemuck to use derive as per #109 2020-11-11 16:06:53 -07:00
Ben Hansen
5e4324d0ce env_logger 2020-09-08 00:42:52 -06:00
Ben Hansen
1e8a6ba0a5 migrated tutorial7 2020-09-05 16:45:52 -06:00
Ebrahim Byagowi
3555c713cb Use shaderc instead the deprecated glsl-to-spirv
I was getting lots of these errors,

glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
    void setAllocator(TPoolAllocator* a) { allocator = *a; }
                                           ~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
    TPoolAllocator& operator=(const TPoolAllocator&);  // don't allow assignment operator
                    ^

And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
a7833f3c16 migrated tutorial7 2020-04-23 21:17:41 -06:00
Ben Hansen
cc0fc1f17f updated code to use texture.rs 2020-02-24 16:23:23 -07:00
Ben Hansen
da4c268fbc updated winit to 0.20 2020-01-11 15:55:08 -07:00
Ben Hansen
2c57618925 created examples for loop and array 2019-12-30 17:04:38 -07:00