Ben Hansen
012dff0de0
renamed tutorial2
2021-09-11 09:40:47 -06:00
Ben Hansen
b322b8f6b8
reworked swapchain tutorial to use surface
2021-09-11 09:34:13 -06:00
Ben Hansen
30c5693fb9
no more validation errors
2021-09-07 17:17:08 -06:00
Ben Hansen
822f2d6191
started 0.10
2021-08-28 16:11:33 -06:00
Martino Fontana
372082ae90
Rename "Uniform" to "Camera" in labels too
2021-08-27 00:07:50 +02:00
Martino Fontana
b2b77294f6
Change "uniform" naming to "camera"
2021-08-26 21:09:51 +02:00
Norbert Pozar
f467e54f7a
Fix location syntax (GLSL -> WGSL)
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Also outdated `VertexFormat` variants.
2021-08-26 08:44:19 +09:00
sotrh
ed186bf229
Merge pull request #215 from rokonio/patch-3
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Another tiny fix
2021-08-16 09:40:36 -06:00
sotrh
0b1adb463f
Merge pull request #217 from rokonio/patch-4
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Fix on vert_attr_array
2021-08-16 09:40:03 -06:00
sotrh
59bc306c32
Merge pull request #214 from rokonio/patch-2
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Found a typo
2021-08-16 09:39:39 -06:00
Sitong Peng
4211abcc12
your -> you'll
2021-08-12 16:50:52 -07:00
Rokonio
aa5856fa91
Fix on vert_attr_array
2021-08-11 22:20:30 +02:00
Rokonio
aadd2e67b6
Another tiny fix
2021-08-10 22:00:07 +02:00
Rokonio
ab78dcf7a7
Found a typo
2021-08-10 21:57:07 +02:00
sotrh
1030f47529
Merge pull request #212 from rokonio/master
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Fixing #200
2021-08-09 16:20:36 -06:00
sotrh
5a51bf47f9
Merge pull request #210 from SuperSamus/master
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Miscellaneous improvements
2021-08-09 14:58:23 -06:00
Ben Hansen
58eca592c1
fixed #202
2021-08-09 14:51:54 -06:00
Rokonio
1c26da1757
Fixing #200
2021-08-09 00:24:18 +02:00
Epacnoss
d9e6c4a326
Change Float3 to Float32
2021-08-07 22:29:18 +01:00
Martino Fontana
2941cf7cd9
Updated dependencies where I can just change the number (not "tobj" and "gif") ("compute" can't start a trace) (didn't touch "pong" and "imgui-demo")
2021-08-04 16:25:23 +02:00
Martino Fontana
c55ea96d0d
Removed unnecessary .clone()
2021-08-04 15:13:08 +02:00
Martino Fontana
467cec5367
Removed unnecessary borrows
2021-08-04 15:06:53 +02:00
Martino Fontana
2c811f43a4
Truncated excessive float precision
2021-08-04 14:58:23 +02:00
Martino Fontana
c80b5a9ae2
Collapsed event_loop match
2021-08-04 14:17:21 +02:00
Martino Fontana
b5af53b272
Simplify DrawModel and DrawLight lifetimes
2021-08-04 13:20:15 +02:00
Ben Hansen
12c7ba6de8
fixed #182
2021-07-20 17:48:23 -06:00
Ben Hansen
87c6fa9971
fixed #158
2021-07-20 17:25:47 -06:00
Joshua Barretto
12ba9bed0c
Switched to pollster
2021-07-14 13:26:05 +01:00
Ben Hansen
0813fd03a4
Merge branch 'master' into 0.9
2021-06-28 09:24:39 -06:00
Rokonio
0f63cee02e
Update README.md
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When the vertex class is updated, the `bytemuck`s trait were missing
2021-06-26 14:47:59 +02:00
Ben Hansen
b5ce220c2b
upgraded to 0.9
2021-06-19 16:31:49 -06:00
Ben Hansen
c22808f17a
fixed #162
2021-06-19 15:27:55 -06:00
Gwenhwyfar Hartshaw
55c9a7f44c
Add missing fields in PrimitiveState
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The render pipeline page was missing the `clamp_depth` and `conservative` fields of the `wgpu::PrimitiveState` struct, added with wgpu 0.8. These were correct in the full code, but not the snippets in the doc.
2021-06-18 13:59:09 -04:00
Ben Hansen
5f77f40ec1
fixes #191
2021-06-16 19:14:00 -06:00
Aevyrie
2eeffbb84a
Rename RenderPassDepthStencilAttachmentDescriptor
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Rename RenderPassDepthStencilAttachmentDescriptor -> RenderPassDepthStencilAttachment
See: https://docs.rs/wgpu/0.8.1/wgpu/struct.RenderPassDepthStencilAttachment.html
2021-06-08 00:19:51 -07:00
Aevyrie
e16efae327
Remove clamp_depth from DepthStencilState
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clamp_depth no longer exists on DepthStencilState, and is instead only on PrimitiveState.
2021-06-08 00:01:59 -07:00
sotrh
0585ca5ca5
Merge pull request #188 from aevyrie/patch-2
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wgpu 0.8 corrections
2021-06-07 17:24:47 -06:00
Aevyrie
5cd42e231c
Missing qualifier
2021-06-06 10:32:38 -07:00
Aevyrie
adc729747b
Fix grammatical error
2021-06-06 10:30:46 -07:00
Aevyrie
c9003caa9f
ImageDataLayout change
2021-06-06 01:40:12 -07:00
Aevyrie
b8853689fe
wgpu 0.8 BlendState change
2021-06-05 23:52:02 -07:00
Aevyrie
382f12383e
Update README.md
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Small typo.
2021-06-05 21:09:10 -07:00
sotrh
dd7d48929f
Merge pull request #181 from al-tameemi/e6029cb
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Updated the use of RenderPassColorAttachmentDescriptor to RenderPassColorAttachment
2021-06-01 11:57:27 -06:00
Hugo Woodiwiss
67c9246b2f
Updated tutorial to work with tobj 3.0.x
2021-06-01 14:19:32 +01:00
Mohammed Al-Tameemi
17ca6e5a3e
Updated to the new color attachment method
2021-05-25 20:21:56 -04:00
nyx
7755e16a4b
Changed wgpu version in example
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Removed shaderc from example
2021-05-25 13:56:38 +02:00
Ben Hansen
2dd8d7bf82
fixes #176
2021-05-24 14:45:15 -06:00
Ben Hansen
de57cdf4ea
fixes #173
2021-05-24 14:23:53 -06:00
Ben Hansen
b160f28d48
tutorials 6-9 migrated
2021-05-20 17:53:47 -06:00
Ben Hansen
f1c7536668
migrated tutorial 4 and 5
2021-05-18 20:38:15 -06:00