fix wgpu::SamplerBindingType is now parameter of wgpu::BindingType::Sampler

This commit is contained in:
rhysd 2022-01-04 20:37:47 +09:00
parent eaeb7931a1
commit c81dfd34ba

View File

@ -181,14 +181,13 @@ let texture_bind_group_layout = device.create_bind_group_layout(
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler {
// This is only for TextureSampleType::Depth
comparison: false,
// This should be true if the sample_type of the texture is:
ty: wgpu::BindingType::Sampler(
// SamplerBindingType::Comparison is only for TextureSampleType::Depth
// SamplerBindingType::Filtering if the sample_type of the texture is:
// TextureSampleType::Float { filterable: true }
// Otherwise you'll get an error.
filtering: true,
},
wgpu::SamplerBindingType::Filtering,
),
count: None,
},
],