diff --git a/docs/beginner/tutorial5-textures/README.md b/docs/beginner/tutorial5-textures/README.md index 0bf25410..3f4ad81c 100644 --- a/docs/beginner/tutorial5-textures/README.md +++ b/docs/beginner/tutorial5-textures/README.md @@ -181,14 +181,13 @@ let texture_bind_group_layout = device.create_bind_group_layout( wgpu::BindGroupLayoutEntry { binding: 1, visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Sampler { - // This is only for TextureSampleType::Depth - comparison: false, - // This should be true if the sample_type of the texture is: + ty: wgpu::BindingType::Sampler( + // SamplerBindingType::Comparison is only for TextureSampleType::Depth + // SamplerBindingType::Filtering if the sample_type of the texture is: // TextureSampleType::Float { filterable: true } // Otherwise you'll get an error. - filtering: true, - }, + wgpu::SamplerBindingType::Filtering, + ), count: None, }, ],