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@ -94,7 +94,7 @@ Up to this point we've used `Buffer`s to store our vertex and index data, and ev
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#[repr(C)]
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// This is so we can store this in a buffer
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#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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struct Uniforms
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struct Uniforms {
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// We can't use cgmath with bytemuck directly so we'll have
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// to convert the Matrix4 into a 4x4 f32 array
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view_proj: [[f32; 4]; 4],
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