migrated gifs showcase

pull/140/head
Ben Hansen 4 years ago
parent fb73851e5d
commit 5029aa196d

@ -16,7 +16,7 @@ pub struct RenderPipelineBuilder<'a> {
index_format: wgpu::IndexFormat,
vertex_buffers: Vec<wgpu::VertexBufferLayout<'a>>,
sample_count: u32,
sample_mask: u32,
sample_mask: u64,
alpha_to_coverage_enabled: bool,
}
@ -159,7 +159,7 @@ impl<'a> RenderPipelineBuilder<'a> {
}
#[allow(dead_code)]
pub fn sample_mask(&mut self, sm: u32) -> &mut Self {
pub fn sample_mask(&mut self, sm: u64) -> &mut Self {
self.sample_mask = sm;
self
}
@ -227,17 +227,10 @@ impl<'a> RenderPipelineBuilder<'a> {
},
depth_stencil: self.depth_stencil.clone(),
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
count: self.sample_count,
mask: self.sample_mask,
alpha_to_coverage_enabled: self.alpha_to_coverage_enabled,
},
// vertex_state: wgpu::VertexStateDescriptor {
// index_format: self.index_format,
// vertex_buffers: &self.vertex_buffers,
// },
// sample_count: self.sample_count,
// sample_mask: self.sample_mask,
// alpha_to_coverage_enabled: self.alpha_to_coverage_enabled,
});
Ok(pipeline)
}

@ -12,9 +12,9 @@ async fn run() {
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: Some("Device"),
features: wgpu::Features::empty(),
limits: wgpu::Limits::default(),
shader_validation: true,
},
None, // Trace path
)
@ -79,6 +79,7 @@ async fn run() {
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("GIF Pass"),
color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
attachment: &render_target.view,
resolve_target: None,
@ -181,12 +182,20 @@ fn create_render_pipeline(
vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
targets: &[
wgpu::ColorTargetState {
format: target.desc.format,
color_blend: wgpu::BlendState::REPLACE,
alpha_blend: wgpu::BlendState::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
}
]
}),
rasterization_state: None,
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
@ -195,20 +204,12 @@ fn create_render_pipeline(
// Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE
polygon_mode: wgpu::PolygonMode::Fill,
},
color_states: &[wgpu::ColorStateDescriptor {
format: target.desc.format,
color_blend: wgpu::BlendDescriptor::REPLACE,
alpha_blend: wgpu::BlendDescriptor::REPLACE,
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil: None,
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[],
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
render_pipeline

@ -98,6 +98,7 @@ for c in &colors {
});
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("GIF Pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: &render_target.view,

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