These texture files were created by FreePBR.com and may be used freely in your video games and 3d work at no cost. They may not however be redistributed on other websites or anywhere else other than FreePBR.com. We think that is more than fair. :) We also would greatly appreciate it if some sorrt of credit was given if you do indeed use these textures in a published game. Other than that, keep on creating and have fun. :)
@ -29,7 +29,7 @@ In other news WebGPU has been added to Chrome 113 and up! Currently the Linux ve
reqwest = { version = "0.11" }
reqwest = { version = "0.11" }
console_error_panic_hook = "0.1"
console_error_panic_hook = "0.1"
console_log = "1.0"
console_log = "1.0"
# wgpu = { version = "0.16", features = ["webgl"]}
# wgpu = { version = "0.17", features = ["webgl"]}
wasm-bindgen = "0.2"
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
wasm-bindgen-futures = "0.4"
web-sys = { version = "0.3", features = [
web-sys = { version = "0.3", features = [
@ -42,4 +42,4 @@ web-sys = { version = "0.3", features = [
No other changes need to be made to switch to using WebGPU in browser, so once the WebGPU samples at <https://webgpu.github.io/> work in Chrome on Linux, I'll look into removing the `webgl` feature.
No other changes need to be made to switch to using WebGPU in browser, so once the WebGPU samples at <https://webgpu.github.io/> work in Chrome on Linux, I'll look into removing the `webgl` feature.
That's all! As always let me know if I missed anything!
That's all! As always let me know if I missed anything!
Currently not working, this will be updated when [wgpu_glyph gets updated to 0.15](https://github.com/hecrj/wgpu_glyph/pull/95).
</div>
Practically the "Hello World!" of games. Pong has been remade thousands of times. I know Pong. You know Pong. We all know Pong. That being said, this time I wanted to put in a little more effort than most people do. This showcase has a basic menu system, sounds, and different game states.
Practically the "Hello World!" of games. Pong has been remade thousands of times. I know Pong. You know Pong. We all know Pong. That being said, this time I wanted to put in a little more effort than most people do. This showcase has a basic menu system, sounds, and different game states.
@ -274,7 +268,7 @@ anyhow = "1.0"
bytemuck = { version = "1.12", features = [ "derive" ] }
bytemuck = { version = "1.12", features = [ "derive" ] }
cgmath = "0.18"
cgmath = "0.18"
pollster = "0.3"
pollster = "0.3"
wgpu = { version = "0.16", features = ["spirv"]}
wgpu = { version = "0.17", features = ["spirv"]}
wgpu_glyph = "0.17"
wgpu_glyph = "0.17"
rand = "0.8"
rand = "0.8"
rodio = { version = "0.15", default-features = false, features = ["wav"] }
rodio = { version = "0.15", default-features = false, features = ["wav"] }
@ -287,13 +281,13 @@ console_log = "1.0"
getrandom = { version = "0.2", features = ["js"] }
getrandom = { version = "0.2", features = ["js"] }
rodio = { version = "0.15", default-features = false, features = ["wasm-bindgen", "wav"] }
rodio = { version = "0.15", default-features = false, features = ["wasm-bindgen", "wav"] }
wasm-bindgen-futures = "0.4.20"
wasm-bindgen-futures = "0.4.20"
wasm-bindgen = "=0.2.86"
wasm-bindgen = "=0.2.87"
web-sys = { version = "0.3.53", features = [
web-sys = { version = "0.3.53", features = [
"Document",
"Document",
"Window",
"Window",
"Element",
"Element",
]}
]}
wgpu = { version = "0.16", features = ["spirv", "webgl"]}
wgpu = { version = "0.17", features = ["spirv", "webgl"]}