Fix typos

pull/99/head
Fraser Li 4 years ago
parent 709936e647
commit 071f4b3f4f
No known key found for this signature in database
GPG Key ID: 3389F1467C767618

@ -6,7 +6,7 @@
Wgpu is still in development, so some of this doc is subject to change.
## Why Rust?
Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convient Rust Bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust.
Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convient Rust bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust.
You should be fairly familiar with Rust before using this tutorial as I won't go into much detail on Rust syntax. If you're not super comfortable with Rust you can review the [Rust tutorial](https://www.rust-lang.org/learn). You should also be familiar about [Cargo](https://doc.rust-lang.org/cargo/).

@ -11,7 +11,7 @@ A vertex is a point in 3d space (can also be 2d). These vertices are then bundle
<img src="./tutorial3-pipeline-vertices.png" />
Most modern rendering uses triangles to make all shapes, from simple (such as cubes) to complex (such as people).
Most modern rendering uses triangles to make all shapes, from simple (such as cubes), to complex (such as people).
<!-- Todo: Find/make an image to put here -->

Loading…
Cancel
Save