From 071f4b3f4f9f646ecbc3d73951bd737d311f884a Mon Sep 17 00:00:00 2001 From: Fraser Li Date: Sun, 4 Oct 2020 20:25:46 +1100 Subject: [PATCH] Fix typos --- docs/README.md | 2 +- docs/beginner/tutorial3-pipeline/README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/README.md b/docs/README.md index b0b8185e..f7e28cd7 100644 --- a/docs/README.md +++ b/docs/README.md @@ -6,7 +6,7 @@ Wgpu is still in development, so some of this doc is subject to change. ## Why Rust? -Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convient Rust Bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust. +Wgpu actually has C bindings to allow you to write C/C++ code with it, as well as use other languages that interface with C. That being said, wgpu is written in Rust, and it has some convient Rust bindings that don't have to jump through any hoops. On top of that, I've been enjoying writing in Rust. You should be fairly familiar with Rust before using this tutorial as I won't go into much detail on Rust syntax. If you're not super comfortable with Rust you can review the [Rust tutorial](https://www.rust-lang.org/learn). You should also be familiar about [Cargo](https://doc.rust-lang.org/cargo/). diff --git a/docs/beginner/tutorial3-pipeline/README.md b/docs/beginner/tutorial3-pipeline/README.md index 59c25ec5..42f2b951 100644 --- a/docs/beginner/tutorial3-pipeline/README.md +++ b/docs/beginner/tutorial3-pipeline/README.md @@ -11,7 +11,7 @@ A vertex is a point in 3d space (can also be 2d). These vertices are then bundle -Most modern rendering uses triangles to make all shapes, from simple (such as cubes) to complex (such as people). +Most modern rendering uses triangles to make all shapes, from simple (such as cubes), to complex (such as people).