mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
d601eabc4a
By reducing the number of data structures, and avoiding nested tables, which seemed to impose a lot of work on the garbage collector.
959 lines
39 KiB
Lua
959 lines
39 KiB
Lua
--[[--
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A TextWidget that handles long text wrapping
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Example:
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local Foo = TextBoxWidget:new{
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face = Font:getFace("cfont", 25),
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text = 'We can show multiple lines.\nFoo.\nBar.',
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-- width = Screen:getWidth()*2/3,
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}
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UIManager:show(Foo)
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]]
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local Blitbuffer = require("ffi/blitbuffer")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local Geom = require("ui/geometry")
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local GestureRange = require("ui/gesturerange")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local LineWidget = require("ui/widget/linewidget")
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local RenderText = require("ui/rendertext")
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local RightContainer = require("ui/widget/container/rightcontainer")
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local Size = require("ui/size")
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local TextWidget = require("ui/widget/textwidget")
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local TimeVal = require("ui/timeval")
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local UIManager = require("ui/uimanager")
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local Math = require("optmath")
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local logger = require("logger")
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local util = require("util")
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local Screen = require("device").screen
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local TextBoxWidget = InputContainer:new{
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text = nil,
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charpos = nil,
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charlist = nil, -- idx => char
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char_width = nil, -- char => width
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idx_pad = nil, -- idx => pad for char at idx, if non zero
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vertical_string_list = nil,
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editable = false, -- Editable flag for whether drawing the cursor or not.
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justified = false, -- Should text be justified (spaces widened to fill width)
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alignment = "left", -- or "center", "right"
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cursor_line = nil, -- LineWidget to draw the vertical cursor.
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face = nil,
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bold = nil,
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line_height = 0.3, -- in em
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fgcolor = Blitbuffer.COLOR_BLACK,
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width = Screen:scaleBySize(400), -- in pixels
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height = nil, -- nil value indicates unscrollable text widget
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virtual_line_num = 1, -- used by scroll bar
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_bb = nil,
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-- We can provide a list of images: each image will be displayed on each
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-- scrolled page, in its top right corner (if more images than pages, remaining
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-- images will not be displayed at all - if more pages than images, remaining
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-- pages won't have any image).
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-- Each 'image' is a table with the following keys:
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-- width width of small image displayed by us
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-- height height of small image displayed by us
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-- bb blitbuffer of small image, may be initially nil
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-- optional:
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-- hi_width same as previous for a high-resolution version of the
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-- hi_height image, to be displayed by ImageViewer when Hold on
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-- hi_bb the low-resolution image
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-- title ImageViewer title
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-- caption ImageViewer caption
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--
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-- load_bb_func function called (with one arg: false to load 'bb', true to load 'hi_bb)
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-- when bb or hi_bb is nil: its job is to load/build bb or hi_bb.
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-- The page will refresh itself when load_bb_func returns.
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images = nil, -- list of such images
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line_num_to_image = nil, -- will be filled by self:_splitCharWidthList()
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image_padding_left = Screen:scaleBySize(10),
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image_padding_bottom = Screen:scaleBySize(3),
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image_alt_face = Font:getFace("xx_smallinfofont"),
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image_alt_fgcolor = Blitbuffer.COLOR_BLACK,
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}
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function TextBoxWidget:init()
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self.line_height_px = (1 + self.line_height) * self.face.size
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self.cursor_line = LineWidget:new{
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dimen = Geom:new{
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w = Size.line.medium,
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h = self.line_height_px,
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}
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}
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self:_evalCharWidthList()
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self:_splitCharWidthList()
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if self.height == nil then
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self:_renderText(1, #self.vertical_string_list)
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else
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-- luajit may segfault if we were provided with a negative height
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if self.height < 0 then
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self.height = 0
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end
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self:_renderText(1, self:getVisLineCount())
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end
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if self.editable then
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local x, y
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x, y = self:_findCharPos()
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self.cursor_line:paintTo(self._bb, x, y)
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end
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self.dimen = Geom:new(self:getSize())
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if Device:isTouchDevice() then
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self.ges_events = {
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TapImage = {
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GestureRange:new{
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ges = "tap",
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range = function() return self.dimen end,
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},
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},
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}
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end
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end
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function TextBoxWidget:unfocus()
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self.editable = false
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self:init()
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end
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function TextBoxWidget:focus()
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self.editable = true
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self:init()
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end
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-- Split `self.text` into `self.charlist` and evaluate the width of each char in it.
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function TextBoxWidget:_evalCharWidthList()
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if self.charlist == nil then
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self.charlist = util.splitToChars(self.text)
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self.charpos = #self.charlist + 1
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end
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-- get width of each distinct char
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local char_width = {}
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for _, c in ipairs(self.charlist) do
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if not char_width[c] then
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char_width[c] = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, c, true, self.bold).x
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end
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end
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self.char_width = char_width
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self.idx_pad = {}
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end
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-- Split the text into logical lines to fit into the text box.
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function TextBoxWidget:_splitCharWidthList()
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self.vertical_string_list = {}
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local idx = 1
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local size = #self.charlist
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local ln = 1
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local offset, end_offset, cur_line_width
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local lines_per_page
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if self.height then
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lines_per_page = self:getVisLineCount()
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end
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local image_num = 0
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local targeted_width = self.width
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local image_lines_remaining = 0
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while idx <= size do
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-- Every scrolled page, we want to add the next (if any) image at its top right
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-- (if not scrollable, we will display only the first image)
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-- We need to make shorter lines and leave room for the image
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if self.images and #self.images > 0 then
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if self.line_num_to_image == nil then
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self.line_num_to_image = {}
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end
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if (lines_per_page and ln % lines_per_page == 1) -- first line of a scrolled page
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or (lines_per_page == nil and ln == 1) then -- first line if not scrollabled
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image_num = image_num + 1
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if image_num <= #self.images then
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local image = self.images[image_num]
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self.line_num_to_image[ln] = image
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-- Resize image if really too big: bb will be cropped if already there,
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-- but if loaded later with load_bb_func, load_bb_func may resize it
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-- to the width and height we have updated here.
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if image.width > self.width / 2 then
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image.height = math.floor(image.height * (self.width / 2 / image.width))
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image.width = math.floor(self.width / 2)
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end
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if image.height > self.height / 2 then
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image.width = math.floor(image.width * (self.height / 2 / image.height))
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image.height = math.floor(self.height / 2)
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end
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targeted_width = self.width - image.width - self.image_padding_left
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image_lines_remaining = math.ceil((image.height + self.image_padding_bottom)/self.line_height_px)
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end
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end
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if image_lines_remaining > 0 then
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image_lines_remaining = image_lines_remaining - 1
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else
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targeted_width = self.width -- text can now use full width
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end
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end
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-- end_offset will be the idx of char at end of line
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offset = idx -- idx of char at start of line
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-- We append chars until the accumulated width exceeds `targeted_width`,
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-- or a newline occurs, or no more chars to consume.
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cur_line_width = 0
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local hard_newline = false
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while idx <= size do
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if self.charlist[idx] == "\n" then
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hard_newline = true
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break
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end
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cur_line_width = cur_line_width + self.char_width[self.charlist[idx]]
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if cur_line_width > targeted_width then break else idx = idx + 1 end
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end
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if cur_line_width <= targeted_width then -- a hard newline or end of string
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end_offset = idx - 1
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else
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-- Backtrack the string until the length fit into one line.
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-- We'll give next and prev chars to isSplittable() for a wiser decision
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local c = self.charlist[idx]
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local next_c = idx+1 <= size and self.charlist[idx+1] or false
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local prev_c = idx-1 >= 1 and self.charlist[idx-1] or false
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local adjusted_idx = idx
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local adjusted_width = cur_line_width
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while adjusted_idx > offset and not util.isSplittable(c, next_c, prev_c) do
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adjusted_width = adjusted_width - self.char_width[self.charlist[adjusted_idx]]
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adjusted_idx = adjusted_idx - 1
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next_c = c
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c = prev_c
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prev_c = adjusted_idx-1 >= 1 and self.charlist[adjusted_idx-1] or false
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end
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if adjusted_idx == offset or adjusted_idx == idx then
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-- either a very long english word occupying more than one line,
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-- or the excessive char is itself splittable:
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-- we let that excessive char for next line
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if adjusted_idx == offset then -- let the fact a long word was splitted be known
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self.has_split_inside_word = true
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end
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end_offset = idx - 1
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cur_line_width = cur_line_width - self.char_width[self.charlist[idx]]
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elseif c == " " then
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-- we backtracked and we're below max width, but the last char
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-- is a space, we can ignore it
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end_offset = adjusted_idx - 1
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cur_line_width = adjusted_width - self.char_width[self.charlist[adjusted_idx]]
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idx = adjusted_idx + 1
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else
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-- we backtracked and we're below max width, we can leave the
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-- splittable char on this line
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end_offset = adjusted_idx
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cur_line_width = adjusted_width
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idx = adjusted_idx + 1
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end
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if self.justified then
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-- this line was splitted and can be justified
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-- we record in idx_pad the nb of pixels to add to each char
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-- to make the whole line justified. This also helps hold
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-- position accuracy.
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local fill_width = targeted_width - cur_line_width
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if fill_width > 0 then
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local nbspaces = 0
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for sidx = offset, end_offset do
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if self.charlist[sidx] == " " then
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nbspaces = nbspaces + 1
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end
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end
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if nbspaces > 0 then
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-- width added to all spaces
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local space_add_w = math.floor(fill_width / nbspaces)
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-- nb of spaces to which we'll add 1 more pixel
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local space_add1_nb = fill_width - space_add_w * nbspaces
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for cidx = offset, end_offset do
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local pad
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if self.charlist[cidx] == " " then
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pad = space_add_w
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if space_add1_nb > 0 then
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pad = pad + 1
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space_add1_nb = space_add1_nb - 1
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end
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if pad > 0 then self.idx_pad[cidx] = pad end
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end
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end
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else
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-- very long word, or CJK text with no space
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-- pad first chars with 1 pixel
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for cidx = offset, end_offset do
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if fill_width > 0 then
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self.idx_pad[cidx] = 1
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fill_width = fill_width - 1
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else
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break
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end
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end
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end
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end
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end
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end -- endif cur_line_width > targeted_width
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if cur_line_width < 0 then break end
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self.vertical_string_list[ln] = {
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offset = offset,
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end_offset = end_offset,
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width = cur_line_width,
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}
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if hard_newline then
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idx = idx + 1
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-- end_offset = nil means no text
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self.vertical_string_list[ln+1] = {offset = idx, end_offset = nil, width = 0}
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else
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-- If next char is a space, discard it so it does not become
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-- an ugly leading space on the next line
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if idx <= size and self.charlist[idx] == " " then
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idx = idx + 1
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end
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end
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ln = ln + 1
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-- Make sure `idx` point to the next char to be processed in the next loop.
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end
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end
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function TextBoxWidget:_getLineText(vertical_string)
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if not vertical_string.end_offset then return "" end
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return table.concat(self.charlist, "", vertical_string.offset, vertical_string.end_offset)
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end
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function TextBoxWidget:_getLinePads(vertical_string)
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if not vertical_string.end_offset then return end
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local pads = {}
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for idx = vertical_string.offset, vertical_string.end_offset do
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table.insert(pads, self.idx_pad[idx] or 0)
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end
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return pads
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end
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function TextBoxWidget:geCharWidth(idx)
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return self.char_width[self.charlist[idx]]
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end
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function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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local font_height = self.face.size
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if start_row_idx < 1 then start_row_idx = 1 end
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if end_row_idx > #self.vertical_string_list then end_row_idx = #self.vertical_string_list end
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local row_count = end_row_idx == 0 and 1 or end_row_idx - start_row_idx + 1
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-- We need a bb with the full height (even if we display only a few lines, we
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-- may have to draw an image bigger than these lines)
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local h = self.height or self.line_height_px * row_count
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if self._bb then self._bb:free() end
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local bbtype = nil
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if self.line_num_to_image and self.line_num_to_image[start_row_idx] then
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-- Whether Screen:isColorEnabled() or not, it's best to always use BBRGB32
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-- and alphablitFrom() for the best display of various images:
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-- With greyscale screen TYPE_BB8 (the default, and what we would
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-- have chosen when not Screen:isColorEnabled()):
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-- alphablitFrom: some images are all white (ex: flags on Milan, Ilkhanides on wiki.fr)
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-- blitFrom: some images have a black background (ex: RDA, Allemagne on wiki.fr)
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-- With TYPE_BBRGB32:
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-- blitFrom: some images have a black background (ex: RDA, Allemagne on wiki.fr)
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-- alphablitFrom: all these images looks good, with a white background
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bbtype = Blitbuffer.TYPE_BBRGB32
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end
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self._bb = Blitbuffer.new(self.width, h, bbtype)
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self._bb:fill(Blitbuffer.COLOR_WHITE)
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local y = font_height
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for i = start_row_idx, end_row_idx do
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local line = self.vertical_string_list[i]
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local pen_x = 0 -- when alignment == "left"
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if self.alignment == "center" then
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pen_x = (self.width - line.width)/2 or 0
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elseif self.alignment == "right" then
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pen_x = (self.width - line.width)
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end
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--@todo don't use kerning for monospaced fonts. (houqp)
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-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, self:_getLineText(line), true, self.bold, self.fgcolor, nil, self:_getLinePads(line))
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y = y + self.line_height_px
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end
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-- Render image if any
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self:_renderImage(start_row_idx)
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end
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function TextBoxWidget:_renderImage(start_row_idx)
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local scheduled_update = self.scheduled_update
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self.scheduled_update = nil -- reset it, so we don't have to whenever we return below
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if not self.line_num_to_image or not self.line_num_to_image[start_row_idx] then
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return -- no image on this page
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end
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local image = self.line_num_to_image[start_row_idx]
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local do_schedule_update = false
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local display_bb = false
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local display_alt = false
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local status_text = nil
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local alt_text = image.title or ""
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if image.caption then
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alt_text = alt_text.."\n"..image.caption
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end
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-- Decide what to do/display
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if image.bb then -- we have a bb
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if scheduled_update then -- we're called from a scheduled update
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display_bb = true -- display the bb we got
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else
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-- not from a scheduled update, but update from Tap on image
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-- or we are back to this page from another one
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if self.image_show_alt_text then
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display_alt = true -- display alt_text
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else
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display_bb = true -- display the bb we have
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end
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end
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else -- no bb yet
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display_alt = true -- nothing else to display but alt_text
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if scheduled_update then -- we just failed loading a bb in a scheduled update
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status_text = "⚠" -- show a warning triangle below alt_text
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else
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-- initial display of page (or back on it and previous
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-- load_bb_func failed: try it again)
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if image.load_bb_func then -- we can load a bb
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do_schedule_update = true -- load it and call us again
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status_text = "♲" -- display loading recycle sign below alt_text
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end
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end
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end
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-- logger.dbg("display_bb:", display_bb, "display_alt", display_alt, "status_text:", status_text, "do_schedule_update:", do_schedule_update)
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-- Do what's been decided
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if display_bb then
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self._bb:alphablitFrom(image.bb, self.width - image.width, 0)
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end
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local status_height = 0
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if status_text then
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local status_widget = TextWidget:new{
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text = status_text,
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face = Font:getFace("cfont", 20),
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fgcolor = Blitbuffer.COLOR_GREY,
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bold = true,
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}
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status_height = status_widget:getSize().h
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status_widget = FrameContainer:new{
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background = Blitbuffer.COLOR_WHITE,
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bordersize = 0,
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margin = 0,
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padding = 0,
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RightContainer:new{
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dimen = {
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w = image.width,
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h = status_height,
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},
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status_widget,
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},
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}
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status_widget:paintTo(self._bb, self.width - image.width, image.height - status_height)
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status_widget:free()
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end
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if display_alt then
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local alt_widget = TextBoxWidget:new{
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text = alt_text,
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face = self.image_alt_face,
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fgcolor = self.image_alt_fgcolor,
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width = image.width,
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-- don't draw over status_text if any
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height = math.max(0, image.height - status_height),
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}
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alt_widget:paintTo(self._bb, self.width - image.width, 0)
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alt_widget:free()
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end
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if do_schedule_update then
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if self.image_update_action then
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-- Cancel any previous one, if we changed page quickly
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|
UIManager:unschedule(self.image_update_action)
|
|
end
|
|
-- Remember on which page we were launched, so we can
|
|
-- abort if page has changed
|
|
local scheduled_for_linenum = start_row_idx
|
|
self.image_update_action = function()
|
|
self.image_update_action = nil
|
|
if scheduled_for_linenum ~= self.virtual_line_num then
|
|
return -- no more on this page
|
|
end
|
|
local dismissed = image.load_bb_func() -- will update self.bb (or not if failure)
|
|
if dismissed then
|
|
-- If dismissed, the dismiss event may be resent, we
|
|
-- may soon just go display another page. So delay this update a
|
|
-- bit to see if that happened
|
|
UIManager:scheduleIn(0.1, function()
|
|
if scheduled_for_linenum == self.virtual_line_num then
|
|
-- we are still on the same page
|
|
self:update(true)
|
|
UIManager:setDirty("all", function()
|
|
-- return "ui", self.dimen
|
|
-- We can refresh only the image area, even if we have just
|
|
-- re-rendered the whole textbox as the text has been
|
|
-- rendered just the same as it was
|
|
return "ui", Geom:new{
|
|
x = self.dimen.x + self.width - image.width,
|
|
y = self.dimen.y,
|
|
w = image.width,
|
|
h = image.height,
|
|
}
|
|
end)
|
|
end
|
|
end)
|
|
else
|
|
-- Image loaded (or not if failure): call us again
|
|
-- with scheduled_update = true so we can draw what we got
|
|
self:update(true)
|
|
UIManager:setDirty("all", function()
|
|
-- return "ui", self.dimen
|
|
-- We can refresh only the image area, even if we have just
|
|
-- re-rendered the whole textbox as the text has been
|
|
-- rendered just the same as it was
|
|
return "ui", Geom:new{
|
|
x = self.dimen.x + self.width - image.width,
|
|
y = self.dimen.y,
|
|
w = image.width,
|
|
h = image.height,
|
|
}
|
|
end)
|
|
end
|
|
end
|
|
-- Wrap it with Trapper, as load_bb_func may be using some of its
|
|
-- dismissable methods
|
|
local Trapper = require("ui/trapper")
|
|
UIManager:scheduleIn(0.1, function() Trapper:wrap(self.image_update_action) end)
|
|
end
|
|
end
|
|
|
|
-- Return the position of the cursor corresponding to `self.charpos`,
|
|
-- Be aware of virtual line number of the scorllTextWidget.
|
|
function TextBoxWidget:_findCharPos()
|
|
if self.text == nil or string.len(self.text) == 0 then
|
|
return 0, 0
|
|
end
|
|
-- Find the line number.
|
|
local ln = self.height == nil and 1 or self.virtual_line_num
|
|
while ln + 1 <= #self.vertical_string_list do
|
|
if self.vertical_string_list[ln + 1].offset > self.charpos then
|
|
break
|
|
else
|
|
ln = ln + 1
|
|
end
|
|
end
|
|
-- Find the offset at the current line.
|
|
local x = 0
|
|
local offset = self.vertical_string_list[ln].offset
|
|
while offset < self.charpos do
|
|
x = x + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
|
|
offset = offset + 1
|
|
end
|
|
return x + 1, (ln - 1) * self.line_height_px -- offset `x` by 1 to avoid overlap
|
|
end
|
|
|
|
function TextBoxWidget:moveCursorToCharpos(charpos)
|
|
self.charpos = charpos
|
|
local x, y = self:_findCharPos()
|
|
self.cursor_line:paintTo(self._bb, x, y)
|
|
end
|
|
|
|
-- Click event: Move the cursor to a new location with (x, y), in pixels.
|
|
-- Be aware of virtual line number of the scorllTextWidget.
|
|
function TextBoxWidget:moveCursor(x, y)
|
|
if x < 0 or y < 0 then return end
|
|
if #self.vertical_string_list == 0 then
|
|
-- if there's no text at all, nothing to do
|
|
return 1
|
|
end
|
|
local w = 0
|
|
local ln = self.height == nil and 1 or self.virtual_line_num
|
|
ln = ln + math.ceil(y / self.line_height_px) - 1
|
|
if ln > #self.vertical_string_list then
|
|
ln = #self.vertical_string_list
|
|
x = self.width
|
|
end
|
|
local offset = self.vertical_string_list[ln].offset
|
|
local idx = ln == #self.vertical_string_list and #self.charlist or self.vertical_string_list[ln + 1].offset - 1
|
|
while offset <= idx do
|
|
w = w + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
|
|
if w > x then break else offset = offset + 1 end
|
|
end
|
|
if w > x then
|
|
local w_prev = w - self.char_width[self.charlist[offset]] - (self.idx_pad[offset] or 0)
|
|
if x - w_prev < w - x then -- the previous one is more closer
|
|
w = w_prev
|
|
else
|
|
offset = offset + 1
|
|
end
|
|
end
|
|
self:free()
|
|
self:_renderText(1, #self.vertical_string_list)
|
|
self.cursor_line:paintTo(self._bb, w + 1,
|
|
(ln - self.virtual_line_num) * self.line_height_px)
|
|
return offset
|
|
end
|
|
|
|
function TextBoxWidget:getVisLineCount()
|
|
return math.floor(self.height / self.line_height_px)
|
|
end
|
|
|
|
function TextBoxWidget:getAllLineCount()
|
|
return #self.vertical_string_list
|
|
end
|
|
|
|
function TextBoxWidget:update(scheduled_update)
|
|
self:free()
|
|
-- We set this flag so :_renderText() can know we were called from a
|
|
-- scheduled update and so not schedule another one
|
|
self.scheduled_update = scheduled_update
|
|
self:_renderText(self.virtual_line_num, self.virtual_line_num + self:getVisLineCount() - 1)
|
|
self.scheduled_update = nil
|
|
end
|
|
|
|
function TextBoxWidget:onTapImage(arg, ges)
|
|
if self.line_num_to_image and self.line_num_to_image[self.virtual_line_num] then
|
|
local image = self.line_num_to_image[self.virtual_line_num]
|
|
local tap_x = ges.pos.x - self.dimen.x
|
|
local tap_y = ges.pos.y - self.dimen.y
|
|
-- Check that this tap is on this image
|
|
if tap_x > self.width - image.width and tap_x < self.width and
|
|
tap_y > 0 and tap_y < image.height then
|
|
logger.dbg("tap on image")
|
|
if image.bb then
|
|
-- Toggle between image and alt_text
|
|
self.image_show_alt_text = not self.image_show_alt_text
|
|
self:update()
|
|
UIManager:setDirty("all", function()
|
|
-- return "ui", self.dimen
|
|
-- We can refresh only the image area, even if we have just
|
|
-- re-rendered the whole textbox as the text has been
|
|
-- rendered just the same as it was
|
|
return "ui", Geom:new{
|
|
x = self.dimen.x + self.width - image.width,
|
|
y = self.dimen.y,
|
|
w = image.width,
|
|
h = image.height,
|
|
}
|
|
end)
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- TODO: modify `charpos` so that it can render the cursor
|
|
function TextBoxWidget:scrollDown()
|
|
self.image_show_alt_text = nil -- reset image bb/alt state
|
|
local visible_line_count = self:getVisLineCount()
|
|
if self.virtual_line_num + visible_line_count <= #self.vertical_string_list then
|
|
self:free()
|
|
self.virtual_line_num = self.virtual_line_num + visible_line_count
|
|
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
|
end
|
|
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
|
end
|
|
|
|
-- TODO: modify `charpos` so that it can render the cursor
|
|
function TextBoxWidget:scrollUp()
|
|
self.image_show_alt_text = nil
|
|
local visible_line_count = self:getVisLineCount()
|
|
if self.virtual_line_num > 1 then
|
|
self:free()
|
|
if self.virtual_line_num <= visible_line_count then
|
|
self.virtual_line_num = 1
|
|
else
|
|
self.virtual_line_num = self.virtual_line_num - visible_line_count
|
|
end
|
|
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
|
end
|
|
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
|
end
|
|
|
|
function TextBoxWidget:scrollToRatio(ratio)
|
|
self.image_show_alt_text = nil
|
|
ratio = math.max(0, math.min(1, ratio)) -- ensure ratio is between 0 and 1 (100%)
|
|
local visible_line_count = self:getVisLineCount()
|
|
local page_count = 1 + math.floor((#self.vertical_string_list - 1) / visible_line_count)
|
|
local page_num = 1 + Math.round((page_count - 1) * ratio)
|
|
local line_num = 1 + (page_num - 1) * visible_line_count
|
|
if line_num ~= self.virtual_line_num then
|
|
self:free()
|
|
self.virtual_line_num = line_num
|
|
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
|
|
end
|
|
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
|
|
end
|
|
|
|
function TextBoxWidget:getSize()
|
|
if self.width and self.height then
|
|
return Geom:new{ w = self.width, h = self.height}
|
|
else
|
|
return Geom:new{ w = self.width, h = self._bb:getHeight()}
|
|
end
|
|
end
|
|
|
|
function TextBoxWidget:moveCursorUp()
|
|
if self.vertical_string_list and #self.vertical_string_list < 2 then return end
|
|
local x, y
|
|
x, y = self:_findCharPos()
|
|
local charpos = self:moveCursor(x, y - self.line_height_px +1)
|
|
if charpos then
|
|
self:moveCursorToCharpos(charpos)
|
|
end
|
|
return charpos
|
|
end
|
|
|
|
function TextBoxWidget:moveCursorDown()
|
|
if self.vertical_string_list and #self.vertical_string_list < 2 then return end
|
|
local x, y
|
|
x, y = self:_findCharPos()
|
|
local charpos = self:moveCursor(x, y + self.line_height_px +1)
|
|
if charpos then
|
|
self:moveCursorToCharpos(charpos)
|
|
end
|
|
return charpos
|
|
end
|
|
|
|
function TextBoxWidget:paintTo(bb, x, y)
|
|
self.dimen.x, self.dimen.y = x, y
|
|
bb:blitFrom(self._bb, x, y, 0, 0, self.width, self._bb:getHeight())
|
|
end
|
|
|
|
function TextBoxWidget:free()
|
|
logger.dbg("TextBoxWidget:free called")
|
|
-- :free() is called when our parent widget is closing, and
|
|
-- here whenever :_renderText() is being called, to display
|
|
-- a new page: cancel any scheduled image update, as it
|
|
-- is no more related to current page
|
|
if self.image_update_action then
|
|
logger.dbg("TextBoxWidget:free: cancelling self.image_update_action")
|
|
UIManager:unschedule(self.image_update_action)
|
|
end
|
|
if self._bb then
|
|
self._bb:free()
|
|
self._bb = nil
|
|
end
|
|
end
|
|
|
|
-- Allow selection of a single word at hold position
|
|
function TextBoxWidget:onHoldWord(callback, ges)
|
|
if not callback then return end
|
|
|
|
local x, y = ges.pos.x - self.dimen.x, ges.pos.y - self.dimen.y
|
|
local line_num = math.ceil(y / self.line_height_px) + self.virtual_line_num-1
|
|
local line = self.vertical_string_list[line_num]
|
|
logger.dbg("holding on line", line)
|
|
if line then
|
|
local char_start = line.offset
|
|
local char_end -- char_end is non-inclusive
|
|
if line_num >= #self.vertical_string_list then
|
|
char_end = #self.charlist + 1
|
|
else
|
|
char_end = self.vertical_string_list[line_num+1].offset
|
|
end
|
|
local char_probe_x = 0
|
|
local idx = char_start
|
|
-- find which character the touch is holding
|
|
while idx < char_end do
|
|
-- FIXME: this might break if kerning is enabled
|
|
char_probe_x = char_probe_x + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
|
|
if char_probe_x > x then
|
|
-- ignore spaces
|
|
if self.charlist[idx] == " " then break end
|
|
-- now find which word the character is in
|
|
local words = util.splitToWords(self:_getLineText(line))
|
|
local probe_idx = char_start
|
|
for _, w in ipairs(words) do
|
|
-- +1 for word separtor
|
|
probe_idx = probe_idx + #util.splitToChars(w)
|
|
if idx <= probe_idx - 1 then
|
|
callback(w)
|
|
return
|
|
end
|
|
end
|
|
break
|
|
end
|
|
idx = idx + 1
|
|
end
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
|
|
-- Allow selection of one or more words (with no visual feedback)
|
|
-- Gestures should be declared in widget using us (e.g dictquicklookup.lua)
|
|
|
|
-- Constants for which side of a word to find
|
|
local FIND_START = 1
|
|
local FIND_END = 2
|
|
|
|
function TextBoxWidget:onHoldStartText(_, ges)
|
|
-- store hold start position and timestamp, will be used on release
|
|
self.hold_start_x = ges.pos.x - self.dimen.x
|
|
self.hold_start_y = ges.pos.y - self.dimen.y
|
|
|
|
-- check coordinates are actually inside our area
|
|
if self.hold_start_x < 0 or self.hold_start_x > self.dimen.w or
|
|
self.hold_start_y < 0 or self.hold_start_y > self.dimen.h then
|
|
self.hold_start_tv = nil -- don't process coming HoldRelease event
|
|
return false -- let event be processed by other widgets
|
|
end
|
|
|
|
self.hold_start_tv = TimeVal.now()
|
|
return true
|
|
end
|
|
|
|
function TextBoxWidget:onHoldPanText(_, ges)
|
|
-- We don't highlight the currently selected text, but just let this
|
|
-- event pop up if we are not currently selecting text
|
|
if not self.hold_start_tv then
|
|
return false
|
|
end
|
|
-- Don't let that event be processed by other widget
|
|
return true
|
|
end
|
|
|
|
function TextBoxWidget:onHoldReleaseText(callback, ges)
|
|
if not callback then return end
|
|
|
|
local hold_end_x = ges.pos.x - self.dimen.x
|
|
local hold_end_y = ges.pos.y - self.dimen.y
|
|
|
|
-- check we have seen a HoldStart event
|
|
if not self.hold_start_tv then
|
|
return false
|
|
end
|
|
-- check start and end coordinates are actually inside our area
|
|
if self.hold_start_x < 0 or hold_end_x < 0 or
|
|
self.hold_start_x > self.dimen.w or hold_end_x > self.dimen.w or
|
|
self.hold_start_y < 0 or hold_end_y < 0 or
|
|
self.hold_start_y > self.dimen.h or hold_end_y > self.dimen.h then
|
|
return false
|
|
end
|
|
|
|
local hold_duration = TimeVal.now() - self.hold_start_tv
|
|
hold_duration = hold_duration.sec + hold_duration.usec/1000000
|
|
|
|
-- If page contains an image, check if Hold is on this image and deal
|
|
-- with it directly
|
|
if self.line_num_to_image and self.line_num_to_image[self.virtual_line_num] then
|
|
local image = self.line_num_to_image[self.virtual_line_num]
|
|
if hold_end_x > self.width - image.width and hold_end_y < image.height then
|
|
-- Only if low-res image is loaded, so we have something to display
|
|
-- if high-res loading is not implemented or if its loading fails
|
|
if image.bb then
|
|
logger.dbg("hold on image")
|
|
local load_and_show_image = function()
|
|
if not image.hi_bb and image.load_bb_func then
|
|
image.load_bb_func(true) -- load high res image if implemented
|
|
end
|
|
-- display hi_bb, or low-res bb if hi_bb has not been
|
|
-- made (if not implemented, or failed, or dismissed)
|
|
local ImageViewer = require("ui/widget/imageviewer")
|
|
local imgviewer = ImageViewer:new{
|
|
image = image.hi_bb or image.bb, -- fallback to low-res if high-res failed
|
|
image_disposable = false, -- we may re-use our bb if called again
|
|
with_title_bar = true,
|
|
title_text = image.title,
|
|
caption = image.caption,
|
|
fullscreen = true,
|
|
}
|
|
UIManager:show(imgviewer)
|
|
end
|
|
-- Wrap it with Trapper, as load_bb_func may be using some of its
|
|
-- dismissable methods
|
|
local Trapper = require("ui/trapper")
|
|
UIManager:scheduleIn(0.1, function() Trapper:wrap(load_and_show_image) end)
|
|
-- And we return without calling the "Hold on text" callback
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
-- Swap start and end if needed
|
|
local x0, y0, x1, y1
|
|
-- first, sort by y/line_num
|
|
local start_line_num = math.ceil(self.hold_start_y / self.line_height_px)
|
|
local end_line_num = math.ceil(hold_end_y / self.line_height_px)
|
|
if start_line_num < end_line_num then
|
|
x0, y0 = self.hold_start_x, self.hold_start_y
|
|
x1, y1 = hold_end_x, hold_end_y
|
|
elseif start_line_num > end_line_num then
|
|
x0, y0 = hold_end_x, hold_end_y
|
|
x1, y1 = self.hold_start_x, self.hold_start_y
|
|
else -- same line_num : sort by x
|
|
if self.hold_start_x <= hold_end_x then
|
|
x0, y0 = self.hold_start_x, self.hold_start_y
|
|
x1, y1 = hold_end_x, hold_end_y
|
|
else
|
|
x0, y0 = hold_end_x, hold_end_y
|
|
x1, y1 = self.hold_start_x, self.hold_start_y
|
|
end
|
|
end
|
|
|
|
-- Reset start infos, so we do not reuse them and can catch
|
|
-- a missed start event
|
|
self.hold_start_x = nil
|
|
self.hold_start_y = nil
|
|
self.hold_start_tv = nil
|
|
|
|
-- similar code to find start or end is in _findWordEdge() helper
|
|
local sel_start_idx = self:_findWordEdge(x0, y0, FIND_START)
|
|
local sel_end_idx = self:_findWordEdge(x1, y1, FIND_END)
|
|
|
|
if not sel_start_idx or not sel_end_idx then
|
|
-- one or both hold points were out of text
|
|
return true
|
|
end
|
|
|
|
local selected_text = table.concat(self.charlist, "", sel_start_idx, sel_end_idx)
|
|
logger.dbg("onHoldReleaseText (duration:", hold_duration, ") :", sel_start_idx, ">", sel_end_idx, "=", selected_text)
|
|
callback(selected_text, hold_duration)
|
|
return true
|
|
end
|
|
|
|
function TextBoxWidget:_findWordEdge(x, y, side)
|
|
if side ~= FIND_START and side ~= FIND_END then
|
|
return
|
|
end
|
|
local line_num = math.ceil(y / self.line_height_px) + self.virtual_line_num-1
|
|
local line = self.vertical_string_list[line_num]
|
|
if not line then
|
|
return -- below last line : no selection
|
|
end
|
|
local char_start = line.offset
|
|
local char_end -- char_end is non-inclusive
|
|
if line_num >= #self.vertical_string_list then
|
|
char_end = #self.charlist + 1
|
|
else
|
|
char_end = self.vertical_string_list[line_num+1].offset
|
|
end
|
|
local char_probe_x = 0
|
|
local idx = char_start
|
|
local edge_idx = nil
|
|
-- find which character the touch is holding
|
|
while idx < char_end do
|
|
char_probe_x = char_probe_x + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
|
|
if char_probe_x > x then
|
|
-- character found, find which word the character is in, and
|
|
-- get its start/end idx
|
|
local words = util.splitToWords(self:_getLineText(line))
|
|
-- words may contain separators (space, punctuation) : we don't
|
|
-- discriminate here, it's the caller job to clean what was
|
|
-- selected
|
|
local probe_idx = char_start
|
|
local next_probe_idx
|
|
for _, w in ipairs(words) do
|
|
next_probe_idx = probe_idx + #util.splitToChars(w)
|
|
if idx < next_probe_idx then
|
|
if side == FIND_START then
|
|
edge_idx = probe_idx
|
|
elseif side == FIND_END then
|
|
edge_idx = next_probe_idx - 1
|
|
end
|
|
break
|
|
end
|
|
probe_idx = next_probe_idx
|
|
end
|
|
if edge_idx then
|
|
break
|
|
end
|
|
end
|
|
idx = idx + 1
|
|
end
|
|
return edge_idx
|
|
end
|
|
|
|
return TextBoxWidget
|