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@ -33,9 +33,10 @@ local Screen = require("device").screen
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local TextBoxWidget = InputContainer:new{
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text = nil,
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charlist = nil,
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charpos = nil,
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char_width_list = nil, -- list of widths of the chars in `charlist`.
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charlist = nil, -- idx => char
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char_width = nil, -- char => width
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idx_pad = nil, -- idx => pad for char at idx, if non zero
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vertical_string_list = nil,
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editable = false, -- Editable flag for whether drawing the cursor or not.
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justified = false, -- Should text be justified (spaces widened to fill width)
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@ -128,18 +129,15 @@ function TextBoxWidget:_evalCharWidthList()
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self.charlist = util.splitToChars(self.text)
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self.charpos = #self.charlist + 1
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end
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self.char_width_list = {}
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-- use a cache to avoid many calls to RenderText:sizeUtf8Text()
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local char_width_cache = {}
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for _, v in ipairs(self.charlist) do
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local w = char_width_cache[v]
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if w == nil then
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w = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, v, true, self.bold).x
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char_width_cache[v] = w
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-- get width of each distinct char
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local char_width = {}
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for _, c in ipairs(self.charlist) do
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if not char_width[c] then
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char_width[c] = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, c, true, self.bold).x
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end
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table.insert(self.char_width_list, {char = v, width = w, pad = 0})
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-- pad will be updated if we do text justification
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end
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self.char_width = char_width
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self.idx_pad = {}
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end
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-- Split the text into logical lines to fit into the text box.
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@ -147,9 +145,9 @@ function TextBoxWidget:_splitCharWidthList()
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self.vertical_string_list = {}
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local idx = 1
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local size = #self.char_width_list
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local size = #self.charlist
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local ln = 1
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local offset, cur_line_width, cur_line_text
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local offset, end_offset, cur_line_width
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local lines_per_page
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if self.height then
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@ -194,98 +192,99 @@ function TextBoxWidget:_splitCharWidthList()
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end
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end
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offset = idx
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-- Appending chars until the accumulated width exceeds `targeted_width`,
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-- end_offset will be the idx of char at end of line
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offset = idx -- idx of char at start of line
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-- We append chars until the accumulated width exceeds `targeted_width`,
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-- or a newline occurs, or no more chars to consume.
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cur_line_width = 0
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local hard_newline = false
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local char_pads = nil
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while idx <= size do
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if self.char_width_list[idx].char == "\n" then
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if self.charlist[idx] == "\n" then
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hard_newline = true
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break
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end
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cur_line_width = cur_line_width + self.char_width_list[idx].width
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cur_line_width = cur_line_width + self.char_width[self.charlist[idx]]
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if cur_line_width > targeted_width then break else idx = idx + 1 end
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end
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if cur_line_width <= targeted_width then -- a hard newline or end of string
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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end_offset = idx - 1
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else
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-- Backtrack the string until the length fit into one line.
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-- We'll give next and prev chars to isSplittable() for a wiser decision
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local c = self.char_width_list[idx].char
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local next_c = idx+1 <= size and self.char_width_list[idx+1].char or false
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local prev_c = idx-1 >= 1 and self.char_width_list[idx-1].char or false
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local c = self.charlist[idx]
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local next_c = idx+1 <= size and self.charlist[idx+1] or false
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local prev_c = idx-1 >= 1 and self.charlist[idx-1] or false
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local adjusted_idx = idx
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local adjusted_width = cur_line_width
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while adjusted_idx > offset and not util.isSplittable(c, next_c, prev_c) do
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adjusted_width = adjusted_width - self.char_width_list[adjusted_idx].width
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adjusted_width = adjusted_width - self.char_width[self.charlist[adjusted_idx]]
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adjusted_idx = adjusted_idx - 1
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next_c = c
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c = prev_c
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prev_c = adjusted_idx-1 >= 1 and self.char_width_list[adjusted_idx-1].char or false
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prev_c = adjusted_idx-1 >= 1 and self.charlist[adjusted_idx-1] or false
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end
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if adjusted_idx == offset or adjusted_idx == idx then
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-- either a very long english word ocuppying more than one line,
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-- either a very long english word occupying more than one line,
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-- or the excessive char is itself splittable:
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-- we let that excessive char for next line
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if adjusted_idx == offset then -- let the fact a long word was splitted be known
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self.has_split_inside_word = true
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end
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cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
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cur_line_width = cur_line_width - self.char_width_list[idx].width
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end_offset = idx - 1
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cur_line_width = cur_line_width - self.char_width[self.charlist[idx]]
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elseif c == " " then
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-- we backtracked and we're below max width, but the last char
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-- is a space, we can ignore it
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cur_line_text = table.concat(self.charlist, "", offset, adjusted_idx - 1)
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cur_line_width = adjusted_width - self.char_width_list[adjusted_idx].width
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end_offset = adjusted_idx - 1
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cur_line_width = adjusted_width - self.char_width[self.charlist[adjusted_idx]]
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idx = adjusted_idx + 1
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else
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-- we backtracked and we're below max width, we can leave the
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-- splittable char on this line
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cur_line_text = table.concat(self.charlist, "", offset, adjusted_idx)
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end_offset = adjusted_idx
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cur_line_width = adjusted_width
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idx = adjusted_idx + 1
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end
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if self.justified then
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-- this line was splitted and can be justified
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-- we build a list of char_pads, pixels to add to some chars to make the
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-- whole line justified
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-- we record in idx_pad the nb of pixels to add to each char
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-- to make the whole line justified. This also helps hold
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-- position accuracy.
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local fill_width = targeted_width - cur_line_width
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if fill_width > 0 then
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local _, nbspaces = string.gsub(cur_line_text, " ", "")
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local nbspaces = 0
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for sidx = offset, end_offset do
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if self.charlist[sidx] == " " then
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nbspaces = nbspaces + 1
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end
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end
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if nbspaces > 0 then
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-- width added to all spaces
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local space_add_w = math.floor(fill_width / nbspaces)
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-- nb of spaces to which we'll add 1 more pixel
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local space_add1_nb = fill_width - space_add_w * nbspaces
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char_pads = {}
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for cidx = offset, idx-1 do
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local pad = 0
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if self.char_width_list[cidx].char == " " then
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for cidx = offset, end_offset do
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local pad
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if self.charlist[cidx] == " " then
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pad = space_add_w
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if space_add1_nb > 0 then
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pad = pad + 1
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space_add1_nb = space_add1_nb - 1
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end
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-- Update pad info, help for hold position accuracy
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self.char_width_list[cidx].pad = pad
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if pad > 0 then self.idx_pad[cidx] = pad end
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end
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table.insert(char_pads, pad)
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end
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else
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-- very long word, or CJK text with no space
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-- pad first chars with 1 pixel
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char_pads = {}
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for cidx = offset, idx-1 do
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local pad = 0
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for cidx = offset, end_offset do
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if fill_width > 0 then
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pad = 1
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self.idx_pad[cidx] = 1
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fill_width = fill_width - 1
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-- Update pad info, help for hold position accuracy
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self.char_width_list[cidx].pad = pad
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else
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break
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end
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table.insert(char_pads, pad)
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end
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end
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end
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@ -293,19 +292,18 @@ function TextBoxWidget:_splitCharWidthList()
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end -- endif cur_line_width > targeted_width
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if cur_line_width < 0 then break end
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self.vertical_string_list[ln] = {
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text = cur_line_text,
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offset = offset,
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end_offset = end_offset,
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width = cur_line_width,
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char_pads = char_pads,
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}
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if hard_newline then
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idx = idx + 1
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-- FIXME: reuse newline entry
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self.vertical_string_list[ln+1] = {text = "", offset = idx, width = 0}
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-- end_offset = nil means no text
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self.vertical_string_list[ln+1] = {offset = idx, end_offset = nil, width = 0}
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else
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-- If next char is a space, discard it so it does not become
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-- an ugly leading space on the next line
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if idx <= size and self.char_width_list[idx].char == " " then
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if idx <= size and self.charlist[idx] == " " then
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idx = idx + 1
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end
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end
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@ -314,6 +312,24 @@ function TextBoxWidget:_splitCharWidthList()
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end
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end
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function TextBoxWidget:_getLineText(vertical_string)
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if not vertical_string.end_offset then return "" end
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return table.concat(self.charlist, "", vertical_string.offset, vertical_string.end_offset)
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end
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function TextBoxWidget:_getLinePads(vertical_string)
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if not vertical_string.end_offset then return end
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local pads = {}
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for idx = vertical_string.offset, vertical_string.end_offset do
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table.insert(pads, self.idx_pad[idx] or 0)
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end
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return pads
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end
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function TextBoxWidget:geCharWidth(idx)
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return self.char_width[self.charlist[idx]]
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end
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function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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local font_height = self.face.size
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if start_row_idx < 1 then start_row_idx = 1 end
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@ -349,7 +365,7 @@ function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
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end
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--@todo don't use kerning for monospaced fonts. (houqp)
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-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, line.text, true, self.bold, self.fgcolor, nil, line.char_pads)
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RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, self:_getLineText(line), true, self.bold, self.fgcolor, nil, self:_getLinePads(line))
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y = y + self.line_height_px
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end
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@ -520,7 +536,7 @@ function TextBoxWidget:_findCharPos()
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local x = 0
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local offset = self.vertical_string_list[ln].offset
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while offset < self.charpos do
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x = x + self.char_width_list[offset].width + self.char_width_list[offset].pad
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x = x + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
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offset = offset + 1
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end
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return x + 1, (ln - 1) * self.line_height_px -- offset `x` by 1 to avoid overlap
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@ -548,13 +564,13 @@ function TextBoxWidget:moveCursor(x, y)
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x = self.width
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end
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local offset = self.vertical_string_list[ln].offset
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local idx = ln == #self.vertical_string_list and #self.char_width_list or self.vertical_string_list[ln + 1].offset - 1
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local idx = ln == #self.vertical_string_list and #self.charlist or self.vertical_string_list[ln + 1].offset - 1
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while offset <= idx do
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w = w + self.char_width_list[offset].width + self.char_width_list[offset].pad
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w = w + self.char_width[self.charlist[offset]] + (self.idx_pad[offset] or 0)
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if w > x then break else offset = offset + 1 end
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end
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if w > x then
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local w_prev = w - self.char_width_list[offset].width - self.char_width_list[offset].pad
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local w_prev = w - self.char_width[self.charlist[offset]] - (self.idx_pad[offset] or 0)
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if x - w_prev < w - x then -- the previous one is more closer
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w = w_prev
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else
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@ -722,7 +738,7 @@ function TextBoxWidget:onHoldWord(callback, ges)
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local char_start = line.offset
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local char_end -- char_end is non-inclusive
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if line_num >= #self.vertical_string_list then
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char_end = #self.char_width_list + 1
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char_end = #self.charlist + 1
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else
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char_end = self.vertical_string_list[line_num+1].offset
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end
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@ -730,14 +746,13 @@ function TextBoxWidget:onHoldWord(callback, ges)
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local idx = char_start
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-- find which character the touch is holding
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while idx < char_end do
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local c = self.char_width_list[idx]
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-- FIXME: this might break if kerning is enabled
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char_probe_x = char_probe_x + c.width + c.pad
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char_probe_x = char_probe_x + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
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if char_probe_x > x then
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-- ignore spaces
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if c.char == " " then break end
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if self.charlist[idx] == " " then break end
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-- now find which word the character is in
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local words = util.splitToWords(line.text)
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local words = util.splitToWords(self:_getLineText(line))
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local probe_idx = char_start
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for _, w in ipairs(words) do
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-- +1 for word separtor
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@ -900,7 +915,7 @@ function TextBoxWidget:_findWordEdge(x, y, side)
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local char_start = line.offset
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local char_end -- char_end is non-inclusive
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if line_num >= #self.vertical_string_list then
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char_end = #self.char_width_list + 1
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char_end = #self.charlist + 1
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else
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char_end = self.vertical_string_list[line_num+1].offset
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end
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@ -909,12 +924,11 @@ function TextBoxWidget:_findWordEdge(x, y, side)
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local edge_idx = nil
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-- find which character the touch is holding
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while idx < char_end do
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local c = self.char_width_list[idx]
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char_probe_x = char_probe_x + c.width + c.pad
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char_probe_x = char_probe_x + self.char_width[self.charlist[idx]] + (self.idx_pad[idx] or 0)
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if char_probe_x > x then
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-- character found, find which word the character is in, and
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-- get its start/end idx
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local words = util.splitToWords(line.text)
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local words = util.splitToWords(self:_getLineText(line))
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-- words may contain separators (space, punctuation) : we don't
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-- discriminate here, it's the caller job to clean what was
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-- selected
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