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c847d628e1
* Content from wiki had some cosmetic leftover glitches * Added/adapted some docs for other modules
78 lines
4.1 KiB
Markdown
78 lines
4.1 KiB
Markdown
# Porting
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This page aims to provide guidance on how to port KOReader to other platforms.
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There are mainly two modules that you need to take care of: input and output.
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After you finish these two, KOReader should have no problem running on your
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platform. Feel free to open issues in our issue tracker if you need further help on this topic :)
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## Output Module
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KOReader uses framebuffer to control EInk devices, so the output module here is
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[base/ffi/framebuffer_einkfb.lua](https://github.com/koreader/koreader-base/blob/master/ffi/framebuffer_einkfb.lua).
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Following are the framebuffers that `framebuffer_einkfb.lua` currently supports:
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* 4BPP inverted framebuffer
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* 16 scale 8BPP inverted framebuffer
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* 16 scale 8BPP framebuffer
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For 4BPP framebuffer, it means every pixel is represented with 4 bits, so we
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have 2 pixels in 1 byte. So the color depth is 16. The inverted part means all
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the bits are flipped in the framebuffer. For example, two pixels `[0x00, 0xf0]`
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will be stored as `0xff0f` in framebuffer.
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For 16 scale 8BPP framebuffer, it means each pixel is instead stored in 1 byte,
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but the color depth is still 16 (4bits). Since 1 byte has 8 bits, so to fill
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up the remaining space, the most significant 4 bits is a copy of the least
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significant one. For example, pixel with grey scale 15 will be represented as
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`0xffff`. If it's a inverted 16 scale 8BPP framebuffer, then all the bits are
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flipped in the same way as 4BPP inverted framebuffer does.
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If your device's framebuffer does not fit into any of the categories above,
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then you need to add a new transformation function in `framebuffer_einkfb.lua`.
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The `framebuffer_einkfb.lua` module works in following ways for non 4BPP framebuffers:
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* a shadow buffer is created and structured as 4BPP inverted framebuffer.
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* all updates on screen bitmap are temporally written into the shadow buffer.
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* each time we want to reflect the updated bitmap on screen, we translate the shadow buffer into a format that the real framebuffer understands and write into the mapped memory region. (varies on devices)
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* call ioctl system call to refresh EInk screen. (varies on devices)
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KOReader will handle the 4BPP shadow buffer for you, all you need to do is to
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teach `framebuffer_einkfb.lua` how to control the EInk screen and translate the 4BPP inverted
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bitmap into the format that your framebuffer understands.
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## Input Module
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We have a `input.c` module in [koreader-base][kb-framework] that reads input
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events from Linux's input system and pass to Lua frontend. Basically, you don't
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need to change on that module because it should support most of the events.
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For this part, the file you have to hack on is [`koreader/frontend/ui/input.lua`](https://github.com/koreader/koreader/blob/master/frontend/ui/input.lua).
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Firstly, you need to tell which input device to open on KOReader start. All the
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input devices are opened in `Input:init()` function.
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Next, you might need to define `Input:eventAdjustHook()` function in
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`Input:init()` method. We use this hook function to translates events into a
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format that KOReader understands. You can look at the KindleTouch initialization code for real example.
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For Kobo devices (Mini, Touch, Glo and Aura HD) the function `Input:eventAdjustHook()` was skipped and the functions `Input:init()` and `Input:handleTypeBTouchEv` were changed to allow the single touch protocol. For Kobo Aura with multitouch support an extra function `Input:handlePhoenixTouchEv` was added.
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Linux supports two kinds of Multi-touch protocols:
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* <http://www.kernel.org/doc/Documentation/input/multi-touch-protocol.txt>
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Currently, KOReader supports gesture detection of protocol B, so if your device sends out
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protocol A, you need to make a variant of function `Input:handleTouchEv()` (like `Input:handleTypeBTouchEv` and `Input:handlePhoenixTouchEv`) and simulate protocol B.
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Also you are welcome to send a PR that adds protocol A support to KOReader.
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More information on Linux's input system:
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* <http://www.kernel.org/doc/Documentation/input/event-codes.txt>
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* <http://www.kernel.org/doc/Documentation/input/input.txt>
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[kb-framework]:https://github.com/koreader/koreader-base
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