2
0
mirror of https://github.com/koreader/koreader synced 2024-11-18 03:25:46 +00:00
koreader/frontend/ui/widget/radiobutton.lua
hius07 d652eec2cd
ReaderHighlight: allow updating a highlight drawing style (#8323)
Also modify highlight dialog's "Edit" button to be "Add note"
or "Edit note" whether a note has already beed added.
Adds a new RadioButtonWidget.
2021-10-18 19:17:37 +02:00

211 lines
6.1 KiB
Lua

--[[--
Widget that shows a radiobutton checked (`◉`) or unchecked (`◯`)
or nothing of the same size.
Example:
local RadioButton = require("ui/widget/radiobutton")
local parent_widget = FrameContainer:new{}
table.insert(parent_widget, RadioButton:new{
checkable = false, -- shows nothing when false, defaults to true
checked = function() end, -- whether the box is checked
})
UIManager:show(parent_widget)
]]
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local RadioButton = InputContainer:new{
checkable = true,
checked = false,
enabled = true,
face = Font:getFace("smallinfofont"),
background = Blitbuffer.COLOR_WHITE,
width = 0,
height = 0,
}
function RadioButton:init()
local fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY
local dummy_widget = TextWidget:new{ -- to get width of radiomark
text = "",
face = self.face,
}
local radiomark_width = dummy_widget:getSize().w
dummy_widget:free()
local text_widget = TextBoxWidget:new{
text = self.text,
face = self.face,
width = self.max_width - radiomark_width,
fgcolor = fgcolor,
}
local checked_widget = TextBoxWidget:new{
text = "",
face = self.face,
width = radiomark_width,
fgcolor = fgcolor,
}
local unchecked_widget = TextBoxWidget:new{
text = "",
face = self.face,
width = radiomark_width,
fgcolor = fgcolor,
}
local empty_widget = TextBoxWidget:new{
text = "",
face = self.face,
width = radiomark_width,
fgcolor = fgcolor,
}
self._checked_widget = HorizontalGroup:new{
align = "top",
checked_widget,
text_widget,
}
self._unchecked_widget = HorizontalGroup:new{
align = "top",
unchecked_widget,
text_widget,
}
self._empty_widget = HorizontalGroup:new{
align = "top",
empty_widget,
text_widget,
}
self._widget_size = self._unchecked_widget:getSize()
if self.width == nil then
self.width = self._widget_size.w
end
self._radio_button = self.checkable
and (self.checked and self._checked_widget or self._unchecked_widget)
or self._empty_widget
self:update()
self.dimen = self.frame:getSize()
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function RadioButton:update()
self.frame = FrameContainer:new{
margin = self.margin,
bordersize = self.bordersize,
background = self.background,
radius = self.radius,
padding = self.padding,
show_parent = self.show_parent,
LeftContainer:new{
dimen = Geom:new{
w = self.width,
h = self._widget_size.h
},
self._radio_button,
}
}
self[1] = self.frame
end
function RadioButton:onFocus()
self.frame.invert = true
return true
end
function RadioButton:onUnfocus()
self.frame.invert = false
return true
end
function RadioButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- Highlight
--
-- self.frame's width is based on self.width, so we effectively flash the full width, not only the button/text's width.
-- This matches the behavior of Menu & TouchMenu.
self.frame.invert = true
UIManager:widgetInvert(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "fast", self.dimen)
UIManager:forceRePaint()
UIManager:yieldToEPDC()
-- Unhighlight
--
self.frame.invert = false
UIManager:widgetInvert(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
-- Callback
--
self.callback()
UIManager:forceRePaint()
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function RadioButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function RadioButton:check(callback)
self._radio_button = self._checked_widget
self.checked = true
self:update()
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
end
function RadioButton:unCheck()
self._radio_button = self._unchecked_widget
self.checked = false
self:update()
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
end
return RadioButton