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koreader/frontend/ui/widget/radiobutton.lua

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--[[--
Widget that shows a radiobutton checked (``) or unchecked (``)
or nothing of the same size.
Example:
local RadioButton = require("ui/widget/radiobutton")
local parent_widget = FrameContainer:new{}
table.insert(parent_widget, RadioButton:new{
checkable = false, -- shows nothing when false, defaults to true
checked = function() end, -- whether the box is checked
})
UIManager:show(parent_widget)
]]
local Blitbuffer = require("ffi/blitbuffer")
local Device = require("device")
local Font = require("ui/font")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local InputContainer = require("ui/widget/container/inputcontainer")
local LeftContainer = require("ui/widget/container/leftcontainer")
local TextBoxWidget = require("ui/widget/textboxwidget")
local TextWidget = require("ui/widget/textwidget")
local UIManager = require("ui/uimanager")
local RadioButton = InputContainer:new{
checkable = true,
checked = false,
enabled = true,
face = Font:getFace("smallinfofont"),
background = Blitbuffer.COLOR_WHITE,
width = 0,
height = 0,
}
function RadioButton:init()
local fgcolor = self.enabled and Blitbuffer.COLOR_BLACK or Blitbuffer.COLOR_DARK_GRAY
local dummy_widget = TextWidget:new{ -- to get width of radiomark
text = "",
face = self.face,
}
local radiomark_width = dummy_widget:getSize().w
dummy_widget:free()
local text_widget = TextBoxWidget:new{
text = self.text,
face = self.face,
width = self.max_width - radiomark_width,
fgcolor = fgcolor,
}
local checked_widget = TextBoxWidget:new{
text = "",
face = self.face,
width = radiomark_width,
fgcolor = fgcolor,
}
local unchecked_widget = TextBoxWidget:new{
text = "",
face = self.face,
width = radiomark_width,
fgcolor = fgcolor,
}
local empty_widget = TextBoxWidget:new{
text = "",
face = self.face,
width = radiomark_width,
fgcolor = fgcolor,
}
self._checked_widget = HorizontalGroup:new{
align = "top",
checked_widget,
text_widget,
}
self._unchecked_widget = HorizontalGroup:new{
align = "top",
unchecked_widget,
text_widget,
}
self._empty_widget = HorizontalGroup:new{
align = "top",
empty_widget,
text_widget,
}
self._widget_size = self._unchecked_widget:getSize()
if self.width == nil then
self.width = self._widget_size.w
end
self._radio_button = self.checkable
and (self.checked and self._checked_widget or self._unchecked_widget)
or self._empty_widget
self:update()
self.dimen = self.frame:getSize()
if Device:isTouchDevice() then
self.ges_events = {
TapCheckButton = {
GestureRange:new{
ges = "tap",
range = self.dimen,
},
doc = "Tap Button",
},
HoldCheckButton = {
GestureRange:new{
ges = "hold",
range = self.dimen,
},
doc = "Hold Button",
}
}
end
end
function RadioButton:update()
self.frame = FrameContainer:new{
margin = self.margin,
bordersize = self.bordersize,
background = self.background,
radius = self.radius,
padding = self.padding,
show_parent = self.show_parent,
LeftContainer:new{
dimen = Geom:new{
w = self.width,
h = self._widget_size.h
},
self._radio_button,
}
}
self[1] = self.frame
end
function RadioButton:onFocus()
self.frame.invert = true
return true
end
function RadioButton:onUnfocus()
self.frame.invert = false
return true
end
function RadioButton:onTapCheckButton()
if self.enabled and self.callback then
if G_reader_settings:isFalse("flash_ui") then
self.callback()
else
-- c.f., ui/widget/iconbutton for the canonical documentation about the flash_ui code flow
-- Highlight
--
-- self.frame's width is based on self.width, so we effectively flash the full width, not only the button/text's width.
-- This matches the behavior of Menu & TouchMenu.
Enable HW dithering in a few key places (#4541) * Enable HW dithering on supported devices (Clara HD, Forma; Oasis 2, PW4) * FileManager and co. (where appropriate, i.e., when covers are shown) * Book Status * Reader, where appropriate: * CRe: on pages whith image content (for over 7.5% of the screen area, should hopefully leave stuff like bullet points or small scene breaks alone). * Other engines: on user-request (in the gear tab of the bottom menu), via the new "Dithering" knob (will only appear on supported devices). * ScreenSaver * ImageViewer * Minimize repaints when flash_ui is enabled (by, almost everywhere, only repainting the flashing element, and not the toplevel window which hosts it). (The first pass of this involved fixing a few Button instances whose show_parent was wrong, in particular, chevrons in the FM & TopMenu). * Hunted down a few redundant repaints (unneeded setDirty("all") calls), either by switching the widget to nil when only a refresh was needed, and not a repaint, or by passing the appropritate widget to setDirty. (Note to self: Enable *verbose* debugging to catch broken setDirty calls via its post guard). There were also a few instances of 'em right behind a widget close. * Don't repaint the underlying widget when initially showing TopMenu & ConfigDialog. We unfortunately do need to do it when switching tabs, because of their variable heights. * On Kobo, disabled the extra and completely useless full refresh before suspend/reboot/poweroff, as well as on resume. No more double refreshes! * Fix another debug guard in Kobo sysfs_light * Switch ImageWidget & ImageViewer mostly to "ui" updates, which will be better suited to image content pretty much everywhere, REAGL or not. PS: (Almost :100: commits! :D)
2019-02-07 00:14:37 +00:00
self.frame.invert = true
UIManager:widgetInvert(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "fast", self.dimen)
Revamp "flash_ui" handling (#7118) * Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does). * Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint * And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE * Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example). * Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name) * Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background). * KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds. * In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights. * ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons. * KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked. * Menu: Ditto. * TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p). * Bump base https://github.com/koreader/koreader-base/pull/1280 https://github.com/koreader/koreader-base/pull/1282 https://github.com/koreader/koreader-base/pull/1283 https://github.com/koreader/koreader-base/pull/1284 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/284 https://github.com/koreader/android-luajit-launcher/pull/285 https://github.com/koreader/android-luajit-launcher/pull/286 https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
UIManager:forceRePaint()
UIManager:yieldToEPDC()
Revamp "flash_ui" handling (#7118) * Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does). * Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint * And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE * Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example). * Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name) * Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background). * KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds. * In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights. * ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons. * KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked. * Menu: Ditto. * TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p). * Bump base https://github.com/koreader/koreader-base/pull/1280 https://github.com/koreader/koreader-base/pull/1282 https://github.com/koreader/koreader-base/pull/1283 https://github.com/koreader/koreader-base/pull/1284 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/284 https://github.com/koreader/android-luajit-launcher/pull/285 https://github.com/koreader/android-luajit-launcher/pull/286 https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
-- Unhighlight
--
Revamp "flash_ui" handling (#7118) * Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does). * Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint * And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE * Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example). * Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name) * Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background). * KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds. * In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights. * ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons. * KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked. * Menu: Ditto. * TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p). * Bump base https://github.com/koreader/koreader-base/pull/1280 https://github.com/koreader/koreader-base/pull/1282 https://github.com/koreader/koreader-base/pull/1283 https://github.com/koreader/koreader-base/pull/1284 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/284 https://github.com/koreader/android-luajit-launcher/pull/285 https://github.com/koreader/android-luajit-launcher/pull/286 https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
self.frame.invert = false
UIManager:widgetInvert(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
-- Callback
--
self.callback()
UIManager:forceRePaint()
end
elseif self.tap_input then
self:onInput(self.tap_input)
elseif type(self.tap_input_func) == "function" then
self:onInput(self.tap_input_func())
end
return true
end
function RadioButton:onHoldCheckButton()
if self.enabled and self.hold_callback then
self.hold_callback()
elseif self.hold_input then
self:onInput(self.hold_input)
elseif type(self.hold_input_func) == "function" then
self:onInput(self.hold_input_func())
end
return true
end
function RadioButton:check(callback)
self._radio_button = self._checked_widget
self.checked = true
self:update()
Revamp "flash_ui" handling (#7118) * Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does). * Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint * And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE * Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example). * Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name) * Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background). * KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds. * In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights. * ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons. * KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked. * Menu: Ditto. * TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p). * Bump base https://github.com/koreader/koreader-base/pull/1280 https://github.com/koreader/koreader-base/pull/1282 https://github.com/koreader/koreader-base/pull/1283 https://github.com/koreader/koreader-base/pull/1284 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/284 https://github.com/koreader/android-luajit-launcher/pull/285 https://github.com/koreader/android-luajit-launcher/pull/286 https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
end
function RadioButton:unCheck()
self._radio_button = self._unchecked_widget
self.checked = false
self:update()
Revamp "flash_ui" handling (#7118) * Wherever possible, do an actual dumb invert on the Screen BB instead of repainting the widget, *then* inverting it (which is what the "invert" flag does). * Instead of playing with nextTick/tickAfterNext delays, explicitly fence stuff with forceRePaint * And, in the few cases where said Mk. 7 quirk kicks in, make the fences more marked by using a well-placed WAIT_FOR_UPDATE_COMPLETE * Fix an issue in Button where show/hide & enable/disable where actually all toggles, which meant that duplicate calls or timing issues would do the wrong thing. (This broke dimming some icons, and mistakenly dropped the background from FM chevrons, for example). * Speaking of, fix Button's hide/show to actually restore the background properly (there was a stupid typo in the variable name) * Still in Button, fix the insanity of the double repaint on rounded buttons. Turns out it made sense, after all (and was related to said missing background, and bad interaction with invert & text with no background). * KeyValuePage suffered from a similar issue with broken highlights (all black) because of missing backgrounds. * In ConfigDialog, only instanciate IconButtons once (because every tab switch causes a full instantiation; and the initial display implies a full instanciation and an initial tab switch). Otherwise, both instances linger, and catch taps, and as such, double highlights. * ConfigDialog: Restore the "don't repaint ReaderUI" when switching between similarly sized tabs (re #6131). I never could reproduce that on eInk, and I can't now on the emulator, so I'm assuming @poire-z fixed it during the swap to SVG icons. * KeyValuePage: Only instanciate Buttons once (again, this is a widget that goes through a full init every page). Again, caused highlight/dimming issues because buttons were stacked. * Menu: Ditto. * TouchMenu: Now home of the gnarliest unhilight heuristics, because of the sheer amount of different things that can happen (and/or thanks to stuff not flagged covers_fullscreen properly ;p). * Bump base https://github.com/koreader/koreader-base/pull/1280 https://github.com/koreader/koreader-base/pull/1282 https://github.com/koreader/koreader-base/pull/1283 https://github.com/koreader/koreader-base/pull/1284 * Bump android-luajit-launcher https://github.com/koreader/android-luajit-launcher/pull/284 https://github.com/koreader/android-luajit-launcher/pull/285 https://github.com/koreader/android-luajit-launcher/pull/286 https://github.com/koreader/android-luajit-launcher/pull/287
2021-01-10 00:51:09 +00:00
UIManager:widgetRepaint(self.frame, self.dimen.x, self.dimen.y)
UIManager:setDirty(nil, "ui", self.dimen)
end
return RadioButton