mirror of
https://github.com/koreader/koreader
synced 2024-10-31 21:20:20 +00:00
2f847e6a5e
DroidSansFallback supports more characters
151 lines
4.9 KiB
Lua
151 lines
4.9 KiB
Lua
Font = {
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fontmap = {
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cfont = "droid/DroidSansFallback.ttf", -- filemanager: for menu contents
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tfont = "droid/DroidSans.ttf", -- filemanager: for title
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ffont = "droid/DroidSans.ttf", -- filemanager: for footer
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infofont = "droid/DroidSans.ttf", -- info messages
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rifont = "droid/DroidSans.ttf", -- readers: for reading position info
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scfont = "droid/DroidSansMono.ttf", -- selectmenu: font for item shortcut
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hpkfont = "droid/DroidSansMono.ttf", -- help page: font for displaying keys
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hfont = "droid/DroidSans.ttf", -- help page: font for displaying help messages
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infont = "droid/DroidSansMono.ttf", -- inputbox: use mono for better distance controlling
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-- pgfont = "droid/DroidSans.ttf", -- was in use in heppage to render footer
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-- to be repalced by ffont
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},
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fontdir = os.getenv("FONTDIR") or "./fonts",
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-- face table
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faces = {},
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}
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function Font:getFace(font, size)
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if not font then
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-- default to content font
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font = "cfont"
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end
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local face = self.faces[font..size]
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-- build face if not found
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if not face then
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local realname = self.fontmap[font]
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if not realname then
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realname = font
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end
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realname = self.fontdir.."/"..realname
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ok, face = pcall(freetype.newFace, realname, size)
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if not ok then
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Debug("#! Font "..font.." ("..realname..") not supported: "..face)
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return nil
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end
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self.faces[font..size] = face
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--Debug("getFace, found: "..realname.." size:"..size)
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end
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return { size = size, ftface = face, hash = font..size }
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end
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function Font:_readList(target, dir, effective_dir)
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for f in lfs.dir(dir) do
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if lfs.attributes(dir.."/"..f, "mode") == "directory" and f ~= "." and f ~= ".." then
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self:_readList(target, dir.."/"..f, effective_dir..f.."/")
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else
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local file_type = string.lower(string.match(f, ".+%.([^.]+)") or "")
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if file_type == "ttf" or file_type == "cff" or file_type == "otf" then
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table.insert(target, effective_dir..f)
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end
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end
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end
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end
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function Font:getFontList()
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fontlist = {}
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self:_readList(fontlist, self.fontdir, "")
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table.sort(fontlist)
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return fontlist
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end
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function Font:update()
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for _k, _v in ipairs(self.faces) do
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_v:done()
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end
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self.faces = {}
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clearGlyphCache()
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end
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-- NuPogodi, 05.09.12: added function to change fontface for ANY item in Font.fontmap
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-- choose the Fonts.fontmap-item that has to be changed
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function Font:chooseItemForFont(initial)
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local items_list = {}
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local item_no, item_found = 1, false
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local description -- additional info to display in menu
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-- define auxilary function
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function add_element(_index)
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if _index == "cfont" then description = "filemanager: menu contents"
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elseif _index == "tfont" then description = "filemanager: header title"
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elseif _index == "ffont" then description = "filemanager: footer"
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elseif _index == "rifont" then description = "readers: reading position info"
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elseif _index == "scfont" then description = "selectmenu: item shortcuts"
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elseif _index == "hpkfont" then description = "help page: hotkeys"
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elseif _index == "hfont" then description = "help page: description"
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elseif _index == "infont" then description = "inputbox: on-screen keyboard & user input"
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elseif _index == "infofont" then description = "info messages"
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else --[[ not included in Font.fontmap ]] description = "nothing; not used anymore"
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end
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-- then, search for number of initial item in the list Font.fontmap
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if not item_found then
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if _index ~= initial then
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item_no = item_no + 1
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else
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item_found = true
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end
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end
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table.insert(items_list, "[".._index.."] for "..description)
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end
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table.foreach(Font.fontmap, add_element)
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-- goto menu to select the item which font should be changed
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local items_menu = SelectMenu:new{
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menu_title = "Select item to change",
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item_array = items_list,
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current_entry = item_no - 1,
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own_glyph = 2, -- use Font.fontmap-values to render 'items_menu'-items
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}
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local ok, item_font = items_menu:choose(0, fb.bb:getHeight())
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if not ok then
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return nil
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end
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-- and selecting from the font index included in [...] from the whole string
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return string.sub(string.match(item_font,"%b[]"), 2, -2)
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end
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-- choose font for the 'item_font' in Fonts.fontmap
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function Font:chooseFontForItem(item_font)
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item_font = item_font or "cfont"
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local item_no = 0
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local face_list = Font:getFontList()
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while face_list[item_no] ~= Font.fontmap[item_font] and item_no < #face_list do
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item_no = item_no + 1
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end
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local fonts_menu = SelectMenu:new{
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menu_title = "Fonts Menu",
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item_array = face_list,
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current_entry = item_no - 1,
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own_glyph = 1, -- use the item from item_array to render 'fonts_menu'-items
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}
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local re, font = fonts_menu:choose(0, G_height)
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if re then
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Font.fontmap[item_font] = font
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Font:update()
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end
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end
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-- to remain in menu with Font.fontmap-items until 'Back'
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function Font:chooseFonts()
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local item_font = "cfont" -- initial value
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while item_font ~= nil do
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item_font = self:chooseItemForFont(item_font)
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if item_font then
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self:chooseFontForItem(item_font)
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end
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end
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end
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