Full refresh when highlighting text is quite annoying, I fixed it by
using 'ui' refresh type.
And this patch also fixed a bug that after cleaning temporary highlights
the screen is not refreshed.
This is a larger clean-up of the refresh situation.
The general shift is that refreshes are now mainly triggered by
the (top-level) widgets when they get shown or closed via UIManager.
All refreshes for the widgets when they are in use were handled by
themselves before. This adds the case of showing/closing.
It is the desired result of not having UIManager:show()/:close()
do (full screen) refreshes on its own.
Don't hijack forced partial updates (i.e., from UI elements) on always
FULL REAGL devices. It doesn't implode if we don't, and it makes for a
snappier UI.
This is a major overhaul of the hardware abstraction layer.
A few notes:
General platform distinction happens in
frontend/device.lua
which will delegate everything else to
frontend/device/<platform_name>/device.lua
which should extend
frontend/device/generic/device.lua
Screen handling is implemented in
frontend/device/screen.lua
which includes the *functionality* to support device specifics.
Actually setting up the device specific functionality, however,
is done in the device specific setup code in the relevant
device.lua file.
The same goes for input handling.
Since wikipedia server is language specific we should first detect
language of the text by querying Google Translate. Make sure you have
access to both Google Translate and Wikipedia service to use this
function.