Attempting to update a highlight when matching on a bookmark doesn't
make sense, and no longer works since #7411
Also, switch to ipairs(), and stop piggybacking on a new local that
shadows or uses the function's item argument.
It works in Lua, but it's super weird and error-prone.
Fix#7520 (regression since #7411).
Cache's state tracking
Re #7510
Legacy cache has to be deleted in Cache,
*before* the first getDiskCache call.
Reword the "Clear caches" Dev menu entry & callback:
We now have an actual "Restart" action (on most, if not all, platforms).
And we clear the whole cache folder, which may host other things (e.g.,
fontlist)
By which I mean, explicitly initialize default settings, making everything seven hundred billion percent less weird.
Also, split the background option between image and (solo) message, because the defaults for those are different, and trying to twist the one into the other was leading to pure madness.
Requires https://github.com/koreader/koreader-base/pull/1344 & https://github.com/koreader/koreader-base/pull/1346 (fix#7485)
Assorted input fixes:
* Actually handle errors in the "there's a callback timer" input polling loop.
* Don't break timerfd when the clock probe was inconclusive.
Not directly related, but noticed because of duplicate onInputEvent handlers:
* HookContainer: Fix deregistration to actually deregister properly. "Regression" extant since its inception in #2933 (!).
* Made sure the three plugins (basically the trio of AutoThingies ;p) that were using HookContainer actually unschedule their task on teardown.
68a5fcdb moved them a bit to near the top than before,
and it can overlap with CRE rendering progress bar.
Also makes it nicer when multiple notications are stacked.
Generic feature added to TouchMenu: an optional callback
'open_on_menu_item_id_func()' set on an items table can
tell which menu item should be shown when opening a menu.
TouchMenu: allows jumping to first or last page with
long-press on the chevrons.
* Change 'Find a file' to 'File search' for consistency
There is 'File search' in the Gesture manager already.
There is 'Fulltext search' in the readermenu.
Some help text added.
Allows to hide keyboard on start to see more text.
Default is to show keyboard.
Some wordings unification.
`Open file` goes down, closer to the history of opened files.
* 'Lua check' button
* Actually load librt properly on old Linux systems (fix#7472)
* Made sure SDL & Android honored timeouts properly in some edgy (or not so edgy, in SDL's case) cases (c.f., https://github.com/koreader/koreader-base/pull/1343).
* Try harder not to consume a timer callback when the timerfd backend is in use and `select` timed out *not* because of a timerfd expiring. This would take some particularly heinous timing to reproduce (e.g., a timerfd set, but a task deadline expiring *before* it). May or may not help with #7473.
* Decode `BTN_` KEY codes in verbose debug logs.
* Fix MultiTouch on the H2O (GestureDetector was hard-coding the two slots as 0 & 1, but the H2O kernel is a special snowflake that doesn't use slot 0, instead switching to slot 1 & 2).
It appears the fancy split settings from #6885 were not being honored at all.
Also:
* Made sure "pagewidth" is actually the default zoom mode again, "full" had sneaked in as the default state of the zoom type toggle).
* Display human-readable values in the "Make as default" popup, instead of the raw, meaningless numerical setting.
* Disable zoom options when reflow is enabled, and restore 'em properly when it's disabled.
Fix#7461, #7228, #7192
Includes (among others):
- LVImg: Tweak JPEG decoding some more
- toStringV2(): fix (again) when target node is a boxing node
- LVFontCache::find(): give more weight to first fonts in list
- Page splitting: more accurate rendering progress
- getRenderedWidths(): fix nowrap around image/inlineBoxes
- Tables rendering: tweak column widths algorithm
- CSS: parse/handle "currentcolor", default for border-color
- CSS: add units 'ch' (just like 'ex')
- SVG images: proper alpha blending
- MathML: add parsing and rendering support files
- MathML: plug MathML code into crengine core
- MathML: <epub:switch/case/default>: accept MathML
- (Upstream) Make crengine.font.fallback.faces plural
- (Upstream) Option to not limit font size to a set
- Text: dont adjust space after consecutive initial marks/dashes
- Update German hyphenation patterns
* ReaderDictionary: Port delay computations to TimeVal
* ReaderHighlight: Port delay computations to TimeVal
* ReaderView: Port delay computations to TimeVal
* Android: Reset gesture detection state on APP_CMD_TERM_WINDOW.
This prevents potentially being stuck in bogus gesture states when switching apps.
* GestureDetector:
* Port delay computations to TimeVal
* Fixed delay computations to handle time warps (large and negative deltas).
* Simplified timed callback handling to invalidate timers much earlier, preventing accumulating useless timers that no longer have any chance of ever detecting a gesture.
* Fixed state clearing to handle the actual effective slots, instead of hard-coding slot 0 & slot 1.
* Simplified timed callback handling in general, and added support for a timerfd backend for better performance and accuracy.
* The improved timed callback handling allows us to detect and honor (as much as possible) the three possible clock sources usable by Linux evdev events.
The only case where synthetic timestamps are used (and that only to handle timed callbacks) is limited to non-timerfd platforms where input events use
a clock source that is *NOT* MONOTONIC.
AFAICT, that's pretty much... PocketBook, and that's it?
* Input:
* Use the <linux/input.h> FFI module instead of re-declaring every constant
* Fixed (verbose) debug logging of input events to actually translate said constants properly.
* Completely reset gesture detection state on suspend. This should prevent bogus gesture detection on resume.
* Refactored the waitEvent loop to make it easier to comprehend (hopefully) and much more efficient.
Of specific note, it no longer does a crazy select spam every 100µs, instead computing and relying on sane timeouts,
as afforded by switching the UI event/input loop to the MONOTONIC time base, and the refactored timed callbacks in GestureDetector.
* reMarkable: Stopped enforcing synthetic timestamps on input events, as it should no longer be necessary.
* TimeVal:
* Refactored and simplified, especially as far as metamethods are concerned (based on <bsd/sys/time.h>).
* Added a host of new methods to query the various POSIX clock sources, and made :now default to MONOTONIC.
* Removed the debug guard in __sub, as time going backwards can be a perfectly normal occurrence.
* New methods:
* Clock sources: :realtime, :monotonic, :monotonic_coarse, :realtime_coarse, :boottime
* Utility: :tonumber, :tousecs, :tomsecs, :fromnumber, :isPositive, :isZero
* UIManager:
* Ported event loop & scheduling to TimeVal, and switched to the MONOTONIC time base.
This ensures reliable and consistent scheduling, as time is ensured never to go backwards.
* Added a :getTime() method, that returns a cached TimeVal:now(), updated at the top of every UI frame.
It's used throughout the codebase to cadge a syscall in circumstances where we are guaranteed that a syscall would return a mostly identical value,
because very few time has passed.
The only code left that does live syscalls does it because it's actually necessary for accuracy,
and the only code left that does that in a REALTIME time base is code that *actually* deals with calendar time (e.g., Statistics).
* DictQuickLookup: Port delay computations to TimeVal
* FootNoteWidget: Port delay computations to TimeVal
* HTMLBoxWidget: Port delay computations to TimeVal
* Notification: Port delay computations to TimeVal
* TextBoxWidget: Port delay computations to TimeVal
* AutoSuspend: Port to TimeVal
* AutoTurn:
* Fix it so that settings are actually honored.
* Port to TimeVal
* BackgroundRunner: Port to TimeVal
* Calibre: Port benchmarking code to TimeVal
* BookInfoManager: Removed unnecessary yield in the metadata extraction subprocess now that subprocesses get scheduled properly.
* All in all, these changes reduced the CPU cost of a single tap by a factor of ten (!), and got rid of an insane amount of weird poll/wakeup cycles that must have been hell on CPU schedulers and batteries..
Followup to #7306.
As discussed there, the only way to make everybody happy is to make 'em context-aware. At which point, trying to make the fact that it's a *device* rotation and not a *content* one come across in the icon design loses its interest, and would actually only further muddy the issue.
So, these are similar is spirit to the traditional rotation icons in pretty much anything that can rotate text content, with a special inspiration from the Kindle 4 & PocketBook UI.
Fix#7429